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Exhibit no. 13,080Acc. 2026.13080

Combat Local - Carbon Dev

Rust server · in the archive since 26 October 2026

Offline 167.17.58.31:28015 checked 22h ago

moddedcarbon
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#13,080top 59%
Last wipe22h agoMon 26 Oct, 17:57 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Combat Local - Carbon Dev mean?

These tags from Combat Local - Carbon Dev, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Combat Local - Carbon Dev?

These Rust Server History lists include Combat Local - Carbon Dev: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Which version of Rust does Combat Local - Carbon Dev run?

On Windows, Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Combat Local - Carbon Dev online, and how reliable is it?

Offline now, Combat Local - Carbon Dev was last seen 22 hours ago. The first sighting by Rust Server History was on 26 October 2026.

Where is Combat Local - Carbon Dev located?

No region is published by Combat Local - Carbon Dev. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 167.17.58.31:28015.

Wipe record

What is the wipe schedule on Combat Local - Carbon Dev?

Its rhythm is not yet clear: too few of Combat Local - Carbon Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 22 hours ago, the current world is what it runs now.

Population

How does Combat Local - Carbon Dev rank against other Rust servers?

The last seven days of player hours place Combat Local - Carbon Dev at #13,080, among the top 59% of all ranked servers.

How busy is Combat Local - Carbon Dev?

No current count exists for Combat Local - Carbon Dev; it was last seen 22 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1. An average of 1 players at 18:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on Combat Local - Carbon Dev?

The name of Combat Local - Carbon Dev carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Join record

How do I join Combat Local - Carbon Dev?

Press F1 in Rust to open the console, then enter client.connect 167.17.58.31:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.