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Exhibit no. 12,917Acc. 2026.12917

IKS[211 Devblog]

Rust server · in the archive since 16 October 2026

Offline 167.148.183.51:27015 checked 12d ago

modded
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#12,917top 60%
Last wipe15d agoMon 12 Oct, 21:51 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on IKS[211 Devblog] mean?

The game's server browser reads these tags published by IKS[211 Devblog]: mp10 (Max players): The server holds 10 slots; v2164 (Protocol): The server runs game protocol 2164; matching it is required to join; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Under Modded: the game is changed by plugins or settings; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include IKS[211 Devblog]?

The Rust Server History lists that feature IKS[211 Devblog] are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded.

Server entry

Which version of Rust does IKS[211 Devblog] run?

The recorded build for IKS[211 Devblog] is Rust network protocol 2164 on Windows. Steam updates your game for you; joining needs the same protocol.

Is IKS[211 Devblog] online, and how reliable is it?

Offline now, IKS[211 Devblog] was last seen 12 days 9 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 16 October 2026.

Where is IKS[211 Devblog] located?

There is no region published by IKS[211 Devblog]. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 167.148.183.51:27015 as the address.

Wipe log

What is the wipe schedule on IKS[211 Devblog]?

The record holds too few of IKS[211 Devblog]'s wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 15 days 22 hours ago.

Player counts

How does IKS[211 Devblog] rank against other Rust servers?

Player hours over the last seven days put IKS[211 Devblog] at #12,917: a place in the top 60% of all ranked servers.

How busy is IKS[211 Devblog]?

The last sighting of IKS[211 Devblog] in the live count was 12 days 9 hours ago; it is offline now.

Rules, map

What are the rules and settings on IKS[211 Devblog]?

You will not find a gather rate in the name of IKS[211 Devblog]. The entry carries no group limit. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The anti-cheat VAC from Valve is disabled.

Joining the server

How do I join IKS[211 Devblog]?

Enter client.connect 167.148.183.51:27015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server holds 10 slots.
v2164
Protocol The server runs game protocol 2164; matching it is required to join.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

hb68d7370
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.