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Exhibit no. 3,023Acc. 2026.3023

PvE Vanilla

Rust server · in the archive since 13 September 2026

Online 164.152.122.143:28015 checked 7m ago

monthly wipes vanillamoddedoxidepve
To visit
Players now 1/ 50
2% full
7-day average1peak 6
Rank#3,023top 14%
Last wipe27d agoThu 1 Oct, 20:49 UTC · monthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 19:55 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202620:49 UTC FW27d ago
    Peak
    10
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

10wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on PvE Vanilla mean?

The game's server browser reads these tags published by PvE Vanilla: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include PvE Vanilla?

These Rust Server History lists include PvE Vanilla: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does PvE Vanilla run smoothly?

74 server fps on average over the last 48 hours, never below 42. Buildings, deployables and everything else in the world came to as many as 109,014 entities. Memory use peaked at 3,472 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does PvE Vanilla run?

On Windows, PvE Vanilla runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is PvE Vanilla online, and how reliable is it?

At this moment PvE Vanilla is online. Going by its reported uptime, it restarted about 7 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is PvE Vanilla located?

There is no region published by PvE Vanilla. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 164.152.122.143:28015.

Wipe log

What does wipe day look like on PvE Vanilla?

At their busiest, its recent wipes drew an average of 10 players. On the latest wipe, 42 hours after the wipe, the crowd peaked.

What is the wipe schedule on PvE Vanilla?

Once a month PvE Vanilla wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 23 hours ago. The tags list a monthly wipe schedule.

Player record

How does PvE Vanilla rank against other Rust servers?

Player hours over the last seven days put PvE Vanilla at #3,023: a place in the top 14% of all ranked servers.

How busy is PvE Vanilla?

Against 50 slots, PvE Vanilla records 1 players right now. Stored history gives a seven-day average of 1 players and a peak of 6. An average of 3 players at 00:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on PvE Vanilla?

No gather rate is stated in the name of PvE Vanilla. The limit of 8 players per group is the game's default. Recorded as pve, with this note: no combat against other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.

Which map does PvE Vanilla run?

Seed 598141, size 4,250: such is the procedural map PvE Vanilla runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join PvE Vanilla?

Enter client.connect 164.152.122.143:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.