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Exhibit no. 15,335Acc. 2026.15335
Rust test server_1
Rust server · in the archive since 13 September 2026
Online 163.44.113.12:28015 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Rust test server_1 mean?
The game's server browser reads these tags published by Rust test server_1: gmrust (Game mode): This server runs standard Rust survival; mp30 (Max players): 30 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2631 (Protocol): The server runs game protocol 2631; matching it is required to join; cs156583 (Build): This server runs game build 156583; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust test server_1?
These Rust Server History lists include Rust test server_1: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Does Rust test server_1 run smoothly?
Averaged over the last 48 hours: 234 server fps, with 221 the lowest. Buildings, deployables and everything else in the world came to as many as 3,122 entities. The highest memory use was 5,809 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Rust test server_1 run?
The recorded build for Rust test server_1 is Rust network protocol 2631 and build 156583 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Rust test server_1 online, and how reliable is it?
Rust test server_1 is listed as online now. The uptime it reports puts the last restart at about 13 days 4 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.
Where is Rust test server_1 located?
No region is published by Rust test server_1. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 163.44.113.12:28015.
Wipe log
What is the wipe schedule on Rust test server_1?
Its rhythm is not yet clear: too few of Rust test server_1's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 118 days 12 hours ago.
Population
How does Rust test server_1 rank against other Rust servers?
The last seven days of player hours place Rust test server_1 at #15,335, among the top 69% of all ranked servers.
How busy is Rust test server_1?
Against 30 slots, Rust test server_1 records 0 players right now. The seven-day average for this entry is 0 players.
Rules, map
What are the rules and settings on Rust test server_1?
You will not find a gather rate in the name of Rust test server_1. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Rust test server_1 run?
A procedural map of size 1,000 with seed 1319438048 is what Rust test server_1 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Joining the server
How do I join Rust test server_1?
Enter client.connect 163.44.113.12:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp30,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z
Game
gmrust
mp30
ts8
v2631
cs156583
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.