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Exhibit no. 15,310Acc. 2026.15310

GameZone and Friends

Rust server · in the archive since 13 September 2026

Online 163.172.118.12:28015 checked 12m ago

moddedcarbon
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe83d agoThu 6 Aug, 21:08 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs GameZone and Friends?

No other server we track uses the gamezone.mt hostname that GameZone and Friends publishes.

What do the server tags on GameZone and Friends mean?

These tags from GameZone and Friends, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default caps teams at 8; v2632 (Protocol): To join, your game has to be on protocol 2632; cs160450 (Build): This server runs game build 160450; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include GameZone and Friends?

The Rust Server History lists that feature GameZone and Friends are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Does GameZone and Friends run smoothly?

Averaged over the last 48 hours: 69 server fps, with 37 the lowest. Buildings, deployables and everything else in the world came to as many as 100,424 entities. Up to 4,439 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does GameZone and Friends run?

On Linux, GameZone and Friends runs Rust network protocol 2632 and build 160450. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is GameZone and Friends online, and how reliable is it?

The live count shows GameZone and Friends online right now. Going by its reported uptime, it restarted about 7 days 3 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is GameZone and Friends located?

There is no region published by GameZone and Friends. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 163.172.118.12:28015.

Wipe log

What is the wipe schedule on GameZone and Friends?

Its rhythm is not yet clear: too few of GameZone and Friends's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 83 days 21 hours ago its current world was made.

Population

How does GameZone and Friends rank against other Rust servers?

The last seven days of player hours place GameZone and Friends at #15,310, among the top 69% of all ranked servers.

How busy is GameZone and Friends?

Of its 20 slots, GameZone and Friends currently has 0 filled. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on GameZone and Friends?

You will not find a gather rate in the name of GameZone and Friends. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does GameZone and Friends run?

A procedural map of size 4,050 with seed 372124167 is what GameZone and Friends runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join GameZone and Friends?

Enter client.connect 163.172.118.12:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2632,gmrust,cs160450,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players Slot count: 20.
ts8
Group limit The game default caps teams at 8.
v2632
Protocol To join, your game has to be on protocol 2632.
cs160450
Build This server runs game build 160450.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.