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Exhibit no. 3,833Acc. 2026.3833

[JP] Japan Build Server | Creative

Rust server · in the archive since 13 September 2026

Online 162.43.74.201:28025 checked 12m ago

moddedcarbon
To visit
Players now 0/ 20
0% full
7-day average1peak 5
Rank#3,833top 17%
Last wipe20d agoWed 7 Oct, 02:50 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 22:55 UTCAll times UTC.

The record of each wipe

  1. Wed 7 Oct 202602:50 UTC20d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 14 Sep 202606:04 UTC43d ago
    Peak
    2
    Crowd
    halved by day 7
    Lasted
    22.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

22.9 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [JP] Japan Build Server | Creative mean?

These tags from [JP] Japan Build Server | Creative, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [JP] Japan Build Server | Creative?

These Rust Server History lists include [JP] Japan Build Server | Creative: Modded Rust servers: the record, Rust build servers: the record and Creative Rust servers: the record. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Does [JP] Japan Build Server | Creative run smoothly?

Across the last 48 hours it averaged 232 server fps; the low was 157. Buildings, deployables and everything else in the world came to as many as 9,847 entities. Up to 1,674 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does [JP] Japan Build Server | Creative run?

The recorded build for [JP] Japan Build Server | Creative is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is [JP] Japan Build Server | Creative online, and how reliable is it?

At this moment [JP] Japan Build Server | Creative is online. About 5 days ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is [JP] Japan Build Server | Creative located?

No region tag is published by [JP] Japan Build Server | Creative, but its name points to Asia. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 162.43.74.201:28025.

Wipe record

What does wipe day look like on [JP] Japan Build Server | Creative?

2 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 7 the crowd fell to below half when it did not hold.

What is the wipe schedule on [JP] Japan Build Server | Creative?

The rhythm of [JP] Japan Build Server | Creative cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 20 days 20 hours ago.

Population

How does [JP] Japan Build Server | Creative rank against other Rust servers?

Player hours over the last seven days put [JP] Japan Build Server | Creative at #3,833: a place in the top 17% of all ranked servers.

How busy is [JP] Japan Build Server | Creative?

Against 20 slots, [JP] Japan Build Server | Creative records 0 players right now. The seven-day average stands at 1 players; the peak is 5. The busiest hour of the last 48 was 13:00 UTC, averaging 3 players.

Rules, map

What are the rules and settings on [JP] Japan Build Server | Creative?

No gather rate is stated in the name of [JP] Japan Build Server | Creative. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does [JP] Japan Build Server | Creative run?

A procedural map of size 1,500 with seed 1337 is what [JP] Japan Build Server | Creative runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

Joining the server

How do I join [JP] Japan Build Server | Creative?

Press F1 in Rust to open the console, then enter client.connect 162.43.74.201:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players Slot count: 20.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.