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Exhibit no. 15,423Acc. 2026.15423

EC Local Test

Rust server · in the archive since 14 October 2026

Offline 162.43.191.229:28015 checked 8d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe14d agoWed 14 Oct, 19:17 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on EC Local Test mean?

These tags from EC Local Test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include EC Local Test?

The Rust Server History lists that feature EC Local Test are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does EC Local Test run?

The recorded build for EC Local Test is Rust network protocol 2634 and build 167781 on Linux. The protocol must match to join, and Steam handles that update.

Is EC Local Test online, and how reliable is it?

The record shows EC Local Test offline at this moment, last seen 8 days 1 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 14 October 2026 is when Rust Server History first saw it.

Where is EC Local Test located?

You will find no region published by EC Local Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 162.43.191.229:28015.

Wipe history

What is the wipe schedule on EC Local Test?

Its rhythm is not yet clear: too few of EC Local Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 14 days 19 hours ago, the current world is what it runs now.

Player counts

How does EC Local Test rank against other Rust servers?

Player hours over the last seven days put EC Local Test at #15,423: a place in the top 69% of all ranked servers.

How busy is EC Local Test?

EC Local Test is offline at present, having last been seen 8 days 1 hours ago.

Rules and settings

What are the rules and settings on EC Local Test?

You will not find a gather rate in the name of EC Local Test. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does EC Local Test run?

The game generates the map on EC Local Test, which is procedural.

Joining the server

How do I join EC Local Test?

Entering client.connect 162.43.191.229:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.