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Exhibit no. 2,528Acc. 2026.2528

[JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け

Rust server, EA · in the archive since 2 October 2026

Online EA 162.43.16.74:28015 checked 3h ago

quad biweekly wipes vanilla
To visit
Players now 1/ 100
1% full
7-day average2peak 6
Rank#2,528top 11% · #259 in EA
Last wipe12d agoFri 16 Oct, 08:51 UTC · biweekly schedule
Next wipe1d 12hFri 30 Oct, 08:51 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202608:51 UTC12d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 08:51 UTC, in 1d 12h. Its biweekly schedule tag · low confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 1d 12hFri 30 Oct, 08:51 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 15d 12hFri 13 Nov, 08:51 UTC
  4. 29d 12hFri 27 Nov, 08:51 UTC
  5. 35d 22hThu 3 Dec, 19:00 UTCFW
  6. 43d 12hFri 11 Dec, 08:51 UTC

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 11% of all ranked servers, top 46% in EA, and #147 of the quad servers (top 18%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け mean?

The game's server browser reads these tags published by [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): The team cap is 4; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; EA (East Asia): East Asia is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け?

The Rust Server History lists that feature [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け are: Rust community servers and The vanilla Rust servers on record. These filters on the server list bring it up: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server record

Does [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け run smoothly?

Across the last 48 hours it averaged 146 server fps; the low was 96. Buildings, deployables and everything else in the world came to as many as 58,066 entities. Up to 2,127 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け run?

Rust network protocol 2635 and build 168909 is the build [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け online, and how reliable is it?

[JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け is listed as online now. About 25 hours ago is when it last restarted, judged by the uptime it reports. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 2 October 2026.

Where is [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け located?

In Asia, [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け lists itself with its EA tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 162.43.16.74:28015.

Wipe history

What does wipe day look like on [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け?

An average peak of 2 players was drawn by its recent wipes. At 5 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け?

Its schedule cannot be confirmed from the record, too few of [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け's wipes being on record, so the prediction follows its tag. Due on Friday 30 October at 08:51 UTC is its next wipe. Made 12 days 11 hours ago, the current world is what it runs now. Its tags carry a wipe schedule of every two weeks.

Player record

How does [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け rank against other Rust servers?

[JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け ranks #2,528 on seven-day player hours: top 11% overall and #259 in Asia. Within its group of quad servers, this entry ranks #147.

How busy is [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け?

1 players are on [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け at present, from 100 slots. A seven-day average of 2 players is recorded, with a peak of 6. Stored history puts the busiest hour of the past 48 at 10:00 UTC, averaging 3 players.

Map and rules

What are the rules and settings on [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け?

The name of [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け carries no gather rate. You may join a group of up to 4 players (quad). Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The Community section of the server browser carries it. The name vanilla is used here: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け run?

Generated by the game at size 3,500 with seed 1029781210, the map on [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join [JP] Tokyo Vanilla Server | Quad/Bi-Weekly/初心者向け?

Press F1 in Rust to open the console, then enter client.connect 162.43.16.74:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://discord.com/invite/n4cemh8hm5.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts4

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts4
Group limit The team cap is 4.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Region

EA
East Asia East Asia is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.