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Exhibit no. 5,076Acc. 2026.5076

[US] Rust Junky | No Raid | No Decay | No Killing

Rust server · in the archive since 21 October 2026

Online 162.35.110.147:28080 checked 10m ago

moddedoxidepve
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#5,076top 23%
Last wipe2d agoMon 26 Oct, 18:41 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:15 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202618:41 UTC2d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 21 Oct 202622:14 UTC6d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [US] Rust Junky | No Raid | No Decay | No Killing mean?

The game's server browser reads these tags published by [US] Rust Junky | No Raid | No Decay | No Killing: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include [US] Rust Junky | No Raid | No Decay | No Killing?

The Rust Server History lists that feature [US] Rust Junky | No Raid | No Decay | No Killing are: Modded Rust servers: the record, Rust PvE servers, on record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Does [US] Rust Junky | No Raid | No Decay | No Killing run smoothly?

127 server fps on average over the last 48 hours, never below 71. As many as 101,041 entities were in the world: buildings, deployables and the rest. Up to 2,861 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [US] Rust Junky | No Raid | No Decay | No Killing run?

The recorded build for [US] Rust Junky | No Raid | No Decay | No Killing is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is [US] Rust Junky | No Raid | No Decay | No Killing online, and how reliable is it?

The live count shows [US] Rust Junky | No Raid | No Decay | No Killing online right now. About 13 minutes ago is when it last restarted, judged by the uptime it reports. Of 144 hours in the last 6 full days, 144 were up: 100% of the time. The first sighting by Rust Server History was on 21 October 2026.

Where is [US] Rust Junky | No Raid | No Decay | No Killing located?

No region tag is published by [US] Rust Junky | No Raid | No Decay | No Killing, but its name points to North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 162.35.110.147:28080 as the address.

Wipe log

What does wipe day look like on [US] Rust Junky | No Raid | No Decay | No Killing?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on [US] Rust Junky | No Raid | No Decay | No Killing?

The record holds too few of [US] Rust Junky | No Raid | No Decay | No Killing's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 2 days 2 hours ago, the current world is what it runs now.

Player counts

How does [US] Rust Junky | No Raid | No Decay | No Killing rank against other Rust servers?

Over seven days of player hours, [US] Rust Junky | No Raid | No Decay | No Killing ranks #5,076, inside the top 23% of all ranked servers.

How busy is [US] Rust Junky | No Raid | No Decay | No Killing?

Against 50 slots, [US] Rust Junky | No Raid | No Decay | No Killing records 0 players right now. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 22:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on [US] Rust Junky | No Raid | No Decay | No Killing?

No gather rate is stated in the name of [US] Rust Junky | No Raid | No Decay | No Killing. The limit of 8 players per group is the game's default. Under game mode, the entry reads pve, fighting other players is excluded. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does [US] Rust Junky | No Raid | No Decay | No Killing run?

Generated by the game at size 4,056 with seed 4819615, the map on [US] Rust Junky | No Raid | No Decay | No Killing is procedural. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join [US] Rust Junky | No Raid | No Decay | No Killing?

Entering client.connect 162.35.110.147:28080 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.