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Exhibit no. 15,339Acc. 2026.15339

CrowdControlServer

Rust server · in the archive since 17 September 2026

Offline 162.239.254.221:28015 checked 6d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe27d agoThu 1 Oct, 19:25 UTC · no schedule published
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 22 Oct 2026, 20:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202619:25 UTC FW27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on CrowdControlServer mean?

The game's server browser reads these tags published by CrowdControlServer: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include CrowdControlServer?

The Rust Server History lists that feature CrowdControlServer are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does CrowdControlServer run?

The recorded build for CrowdControlServer is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is CrowdControlServer online, and how reliable is it?

CrowdControlServer was last seen 6 days 2 hours ago and is offline right now. Of 168 hours in the last 7 full days, 2 were up: 1% of the time. The first sighting by Rust Server History was on 17 September 2026.

Where is CrowdControlServer located?

You will find no region published by CrowdControlServer. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 162.239.254.221:28015.

Wipe record

What does wipe day look like on CrowdControlServer?

An average peak of 0 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on CrowdControlServer?

Once a month CrowdControlServer wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 27 days 3 hours ago, the current world is what it runs now.

Population

How does CrowdControlServer rank against other Rust servers?

Over seven days of player hours, CrowdControlServer ranks #15,339, inside the top 69% of all ranked servers.

How busy is CrowdControlServer?

The last sighting of CrowdControlServer in the live count was 6 days 2 hours ago; it is offline now. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on CrowdControlServer?

No gather rate is stated in the name of CrowdControlServer. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does CrowdControlServer run?

The game generates the map on CrowdControlServer, which is procedural.

Join record

How do I join CrowdControlServer?

Press F1 in Rust to open the console, then enter client.connect 162.239.254.221:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.