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Exhibit no. 14,201Acc. 2026.14201
Local Mod Dev
Rust server · in the archive since 7 October 2026
Offline 162.157.20.120:28015 checked 21d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Local Mod Dev mean?
You can see the tags Local Mod Dev publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Local Mod Dev?
These Rust Server History lists include Local Mod Dev: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does Local Mod Dev run?
The recorded build for Local Mod Dev is Rust network protocol 2634 and build 167058 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Local Mod Dev online, and how reliable is it?
The record shows Local Mod Dev offline at this moment, last seen 21 days 20 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 7 October 2026 is when Rust Server History first saw it.
Where is Local Mod Dev located?
There is no region published by Local Mod Dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 162.157.20.120:28015 as the address.
Wipe history
What is the wipe schedule on Local Mod Dev?
Its rhythm is not yet clear: too few of Local Mod Dev's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 21 days 21 hours ago.
Population
How does Local Mod Dev rank against other Rust servers?
Player hours over the last seven days put Local Mod Dev at #14,201: a place in the top 64% of all ranked servers.
How busy is Local Mod Dev?
No current count exists for Local Mod Dev; it was last seen 21 days 20 hours ago.
Rules, map
What are the rules and settings on Local Mod Dev?
You will not find a gather rate in the name of Local Mod Dev. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.
Which map does Local Mod Dev run?
The game generates the map on Local Mod Dev, which is procedural.
Join record
How do I join Local Mod Dev?
Press F1 in Rust to open the console, then enter client.connect 162.157.20.120:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.