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Exhibit no. 15,327Acc. 2026.15327

RustServer_4816

Rust server · in the archive since 13 September 2026

Online 160.251.255.74:28015 checked 13m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,327top 69%
Last wipe55d agoFri 4 Sep, 17:47 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RustServer_4816 mean?

These tags from RustServer_4816, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): Your game must run protocol 2633 to join; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustServer_4816?

The Rust Server History lists that feature RustServer_4816 are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does RustServer_4816 run smoothly?

60 server fps on average over the last 48 hours, never below 47. As many as 141,673 entities were in the world: buildings, deployables and the rest. Up to 4,296 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RustServer_4816 run?

On Linux, RustServer_4816 runs Rust network protocol 2633 and build 162929. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is RustServer_4816 online, and how reliable is it?

RustServer_4816 is listed as online now. Going by its reported uptime, it restarted about 4 days 18 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is RustServer_4816 located?

There is no region published by RustServer_4816. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 160.251.255.74:28015.

Wipe record

What is the wipe schedule on RustServer_4816?

Its rhythm is not yet clear: too few of RustServer_4816's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 55 days ago its current world was made.

Player record

How does RustServer_4816 rank against other Rust servers?

The last seven days of player hours place RustServer_4816 at #15,327, among the top 69% of all ranked servers.

How busy is RustServer_4816?

Against 50 slots, RustServer_4816 records 0 players right now. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on RustServer_4816?

The name of RustServer_4816 carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does RustServer_4816 run?

Generated by the game at size 5,000 with seed 28014, the map on RustServer_4816 is procedural. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join RustServer_4816?

Enter client.connect 160.251.255.74:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol Your game must run protocol 2633 to join.
cs162929
Build Build number: 162929.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.