Open every day, at every hour Admission free 11,898 servers and 103,740 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,310Acc. 2026.15310

TJA4-NEXUS

Rust server · in the archive since 13 September 2026

Online 160.251.235.47:28015 checked 7m ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe78d agoWed 12 Aug, 09:36 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on TJA4-NEXUS mean?

These tags from TJA4-NEXUS, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2632 (Protocol): The server runs game protocol 2632; matching it is required to join; cs160556 (Build): This server runs game build 160556; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include TJA4-NEXUS?

The Rust Server History lists that feature TJA4-NEXUS are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does TJA4-NEXUS run smoothly?

Across the last 48 hours it averaged 104 server fps; the low was 80. As many as 29,427 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,719 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does TJA4-NEXUS run?

The recorded build for TJA4-NEXUS is Rust network protocol 2632 and build 160556 on Linux. Steam updates your game for you; joining needs the same protocol.

Is TJA4-NEXUS online, and how reliable is it?

TJA4-NEXUS is listed as online now. About 5 days 19 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is TJA4-NEXUS located?

There is no region published by TJA4-NEXUS. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 160.251.235.47:28015.

Wipe record

What is the wipe schedule on TJA4-NEXUS?

The rhythm of TJA4-NEXUS cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 78 days 9 hours ago, the current world is what it runs now.

Player record

How does TJA4-NEXUS rank against other Rust servers?

Player hours over the last seven days put TJA4-NEXUS at #15,310: a place in the top 69% of all ranked servers.

How busy is TJA4-NEXUS?

0 players are on TJA4-NEXUS at present, from 100 slots. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on TJA4-NEXUS?

No gather rate is stated in the name of TJA4-NEXUS. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does TJA4-NEXUS run?

Generated by the game at size 2,300 with seed 5699, the map on TJA4-NEXUS is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.

Join record

How do I join TJA4-NEXUS?

Press F1 in Rust to open the console, then enter client.connect 160.251.235.47:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2632
Protocol The server runs game protocol 2632; matching it is required to join.
cs160556
Build This server runs game build 160556.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.