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Exhibit no. 11,809Acc. 2026.11809

RustServer_14669

Rust server · in the archive since 13 September 2026

Online 160.251.232.209:28015 checked 10m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#11,809top 53%
Last wipe17d agoSun 11 Oct, 09:04 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:15 UTCAll times UTC.

The record of each wipe

  1. Sun 11 Oct 202609:04 UTC17d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202619:42 UTC FW27d ago
    Peak
    3
    Crowd
    halved by day 3
    Lasted
    9.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

9.6 daysusual gapbetween real wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustServer_14669 mean?

The game's server browser reads these tags published by RustServer_14669: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RustServer_14669?

The Rust Server History lists that feature RustServer_14669 are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does RustServer_14669 run smoothly?

91 server fps on average over the last 48 hours, never below 63. Buildings, deployables and everything else in the world came to as many as 121,104 entities. The highest memory use was 4,761 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RustServer_14669 run?

On Linux, RustServer_14669 runs Rust network protocol 2634 and build 166494. The protocol must match to join, and Steam handles that update.

Is RustServer_14669 online, and how reliable is it?

RustServer_14669 is listed as online now. About 3 days 11 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is RustServer_14669 located?

There is no region published by RustServer_14669. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 160.251.232.209:28015.

Wipe record

What does wipe day look like on RustServer_14669?

At their busiest, its recent wipes drew an average of 3 players. At 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it did not hold.

What is the wipe schedule on RustServer_14669?

The rhythm of RustServer_14669 cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 17 days 21 hours ago, the current world is what it runs now.

Player counts

How does RustServer_14669 rank against other Rust servers?

The last seven days of player hours place RustServer_14669 at #11,809, among the top 53% of all ranked servers.

How busy is RustServer_14669?

Against 50 slots, RustServer_14669 records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules and settings

What are the rules and settings on RustServer_14669?

No gather rate is stated in the name of RustServer_14669. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does RustServer_14669 run?

A procedural map of size 4,500 with seed 1337 is what RustServer_14669 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join RustServer_14669?

Entering client.connect 160.251.232.209:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs166494
Build This server runs game build 166494.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.