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Exhibit no. 10,610Acc. 2026.10610

FP-Rust

Rust server · in the archive since 13 September 2026

Online 160.251.180.175:28015 checked 9m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#10,610top 48%
Last wipe24d agoSun 4 Oct, 04:00 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:15 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202604:00 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on FP-Rust mean?

These tags from FP-Rust, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include FP-Rust?

These Rust Server History lists include FP-Rust: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does FP-Rust run smoothly?

Averaged over the last 48 hours: 62 server fps, with 48 the lowest. Buildings, deployables and everything else in the world came to as many as 117,767 entities. The highest memory use was 5,471 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does FP-Rust run?

On Linux, FP-Rust runs Rust network protocol 2634 and build 166652. Steam updates your game for you; joining needs the same protocol.

Is FP-Rust online, and how reliable is it?

FP-Rust is listed as online now. The uptime it reports puts the last restart at about 10 days 9 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is FP-Rust located?

There is no region published by FP-Rust. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 160.251.180.175:28015.

Wipe record

What does wipe day look like on FP-Rust?

At their busiest, its recent wipes drew an average of 1 players. 5 hours into the latest wipe the crowd peaked.

What is the wipe schedule on FP-Rust?

The rhythm of FP-Rust cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 24 days 17 hours ago, the current world is what it runs now.

Player counts

How does FP-Rust rank against other Rust servers?

Over seven days of player hours, FP-Rust ranks #10,610, inside the top 48% of all ranked servers.

How busy is FP-Rust?

Against 10 slots, FP-Rust records 0 players right now. The seven-day average stands at 0 players; the peak is 1.

Rules, map

What are the rules and settings on FP-Rust?

The name of FP-Rust carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does FP-Rust run?

Generated by the game at size 4,500 with seed 1728107296, the map on FP-Rust is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join FP-Rust?

Press F1 in Rust to open the console, then enter client.connect 160.251.180.175:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.