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Exhibit no. 5,614Acc. 2026.5614

RustServer_21050

Rust server · in the archive since 24 September 2026

Online 160.251.173.186:28015 checked 7m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 3
Rank#5,614top 25%
Last wipe27d agoFri 2 Oct, 15:12 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:30 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202615:12 UTC27d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 25 Sep 202616:05 UTC34d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RustServer_21050 mean?

You can see the tags RustServer_21050 publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustServer_21050?

The Rust Server History lists that feature RustServer_21050 are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does RustServer_21050 run smoothly?

Across the last 48 hours it averaged 71 server fps; the low was 48. Buildings, deployables and everything else in the world came to as many as 71,458 entities. Up to 4,161 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RustServer_21050 run?

On Linux, RustServer_21050 runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is RustServer_21050 online, and how reliable is it?

At this moment RustServer_21050 is online. Going by its reported uptime, it restarted about 5 days 21 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 24 September 2026.

Where is RustServer_21050 located?

There is no region published by RustServer_21050. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 160.251.173.186:28015.

Wipe history

What does wipe day look like on RustServer_21050?

2 players on average was the busiest its recent wipes drew. At 41 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on RustServer_21050?

The record holds too few of RustServer_21050's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 27 days 5 hours ago, the current world is what it runs now.

Population

How does RustServer_21050 rank against other Rust servers?

Over seven days of player hours, RustServer_21050 ranks #5,614, inside the top 25% of all ranked servers.

How busy is RustServer_21050?

Of its 50 slots, RustServer_21050 currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 3. An average of 1 players at 12:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on RustServer_21050?

You will not find a gather rate in the name of RustServer_21050. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does RustServer_21050 run?

Seed 12830, size 3,500: such is the procedural map RustServer_21050 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join RustServer_21050?

Entering client.connect 160.251.173.186:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.