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Exhibit no. 13,882Acc. 2026.13882

RustSkinLab Content Studio

Rust server · in the archive since 2 October 2026

Offline 159.26.112.93:28025 checked 24d ago

moddedoxide
To visit
Players now 1/ 2
50% full
7-day average0peak –
Rank#13,882top 61%
Last wipe26d agoThu 1 Oct, 23:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on RustSkinLab Content Studio mean?

You can see the tags RustSkinLab Content Studio publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustSkinLab Content Studio?

The Rust Server History lists that feature RustSkinLab Content Studio are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does RustSkinLab Content Studio run?

Rust network protocol 2634 and build 166494 is the build RustSkinLab Content Studio runs, on Windows. The protocol must match to join, and Steam handles that update.

Is RustSkinLab Content Studio online, and how reliable is it?

RustSkinLab Content Studio was last seen 24 days 6 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 2 October 2026.

Where is RustSkinLab Content Studio located?

You will find no region published by RustSkinLab Content Studio. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 159.26.112.93:28025.

Wipe history

What is the wipe schedule on RustSkinLab Content Studio?

Its rhythm is not yet clear: too few of RustSkinLab Content Studio's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 26 days 10 hours ago, the current world is what it runs now.

Player record

How does RustSkinLab Content Studio rank against other Rust servers?

The last seven days of player hours place RustSkinLab Content Studio at #13,882, among the top 61% of all ranked servers.

How busy is RustSkinLab Content Studio?

The last sighting of RustSkinLab Content Studio in the live count was 24 days 6 hours ago; it is offline now.

Map and rules

What are the rules and settings on RustSkinLab Content Studio?

You will not find a gather rate in the name of RustSkinLab Content Studio. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does RustSkinLab Content Studio run?

A procedural map is what RustSkinLab Content Studio runs; the game generates it.

Join record

How do I join RustSkinLab Content Studio?

Press F1 in Rust to open the console, then enter client.connect 159.26.112.93:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.