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Exhibit no. 15,921Acc. 2026.15921

RustSkinLab Content Studio

Rust server · in the archive since 2 October 2026

Offline 159.26.112.38:28025 checked 25d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,921top 70%
Last wipe26d agoThu 1 Oct, 23:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on RustSkinLab Content Studio mean?

The game's server browser reads these tags published by RustSkinLab Content Studio: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RustSkinLab Content Studio?

The Rust Server History lists that feature RustSkinLab Content Studio are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does RustSkinLab Content Studio run?

Rust network protocol 2634 and build 166494 is the build RustSkinLab Content Studio runs, on Windows. The protocol must match to join, and Steam handles that update.

Is RustSkinLab Content Studio online, and how reliable is it?

RustSkinLab Content Studio was last seen 25 days 10 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 2 October 2026.

Where is RustSkinLab Content Studio located?

No region is published by RustSkinLab Content Studio. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 159.26.112.38:28025 as the address.

Wipe history

What is the wipe schedule on RustSkinLab Content Studio?

The rhythm of RustSkinLab Content Studio cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 26 days 5 hours ago its current world was made.

Population

How does RustSkinLab Content Studio rank against other Rust servers?

Over seven days of player hours, RustSkinLab Content Studio ranks #15,921, inside the top 70% of all ranked servers.

How busy is RustSkinLab Content Studio?

No current count exists for RustSkinLab Content Studio; it was last seen 25 days 10 hours ago.

Rules and settings

What are the rules and settings on RustSkinLab Content Studio?

You will not find a gather rate in the name of RustSkinLab Content Studio. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does RustSkinLab Content Studio run?

Generated by the game, the map on RustSkinLab Content Studio is procedural.

Joining the server

How do I join RustSkinLab Content Studio?

Enter client.connect 159.26.112.38:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players Slot count: 2.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166494
Build This server runs game build 166494.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.