This server publishes no banner
Exhibit no. 13,835Acc. 2026.13835
RustSkinLab Content Studio
Rust server · in the archive since 1 October 2026
Offline 159.26.112.24:28025 checked 26d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on RustSkinLab Content Studio mean?
You can see the tags RustSkinLab Content Studio publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include RustSkinLab Content Studio?
These Rust Server History lists include RustSkinLab Content Studio: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does RustSkinLab Content Studio run?
Rust network protocol 2634 and build 166494 is the build RustSkinLab Content Studio runs, on Windows. The protocol must match to join, and Steam handles that update.
Is RustSkinLab Content Studio online, and how reliable is it?
Offline now, RustSkinLab Content Studio was last seen 26 days 2 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 1 October 2026.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 159.26.112.24:28025.
Wipe log
What is the wipe schedule on RustSkinLab Content Studio?
Its rhythm is not yet clear: too few of RustSkinLab Content Studio's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 26 days 6 hours ago, the current world is what it runs now.
Player counts
How does RustSkinLab Content Studio rank against other Rust servers?
Player hours over the last seven days put RustSkinLab Content Studio at #13,835: a place in the top 60% of all ranked servers.
How busy is RustSkinLab Content Studio?
The last sighting of RustSkinLab Content Studio in the live count was 26 days 2 hours ago; it is offline now.
Rules, map
What are the rules and settings on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does RustSkinLab Content Studio run?
Generated by the game, the map on RustSkinLab Content Studio is procedural.
Join record
How do I join RustSkinLab Content Studio?
Press F1 in Rust to open the console, then enter client.connect 159.26.112.24:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.