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Exhibit no. 13,833Acc. 2026.13833
PvE test
Rust server · in the archive since 3 October 2026
Offline 159.26.105.90:28015 checked 26d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on PvE test mean?
You can see the tags PvE test publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include PvE test?
The Rust Server History lists that feature PvE test are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does PvE test run?
The recorded build for PvE test is Rust network protocol 2634 and build 166586 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is PvE test online, and how reliable is it?
Offline now, PvE test was last seen 26 days 1 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 3 October 2026.
Where is PvE test located?
No region is published by PvE test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 159.26.105.90:28015.
Wipe record
What is the wipe schedule on PvE test?
Its rhythm is not yet clear: too few of PvE test's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 26 days 14 hours ago, the current world is what it runs now.
Population
How does PvE test rank against other Rust servers?
Over seven days of player hours, PvE test ranks #13,833, inside the top 61% of all ranked servers.
How busy is PvE test?
The last sighting of PvE test in the live count was 26 days 1 hours ago; it is offline now.
Rules and settings
What are the rules and settings on PvE test?
You will not find a gather rate in the name of PvE test. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does PvE test run?
Generated by the game, the map on PvE test is procedural.
How to join
How do I join PvE test?
Enter client.connect 159.26.105.90:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.