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Exhibit no. 15,335Acc. 2026.15335

Rust Tournaments | TEST

Rust server · in the archive since 13 September 2026

Online 159.195.206.209:28015 checked 10m ago

moddedcarbon
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe71d agoTue 18 Aug, 19:22 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Tournaments | TEST mean?

The game's server browser reads these tags published by Rust Tournaments | TEST: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2632 (Protocol): The server runs game protocol 2632; matching it is required to join; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Tournaments | TEST?

The Rust Server History lists that feature Rust Tournaments | TEST are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Does Rust Tournaments | TEST run smoothly?

Across the last 48 hours it averaged 154 server fps; the low was 113. As many as 50,368 entities were in the world: buildings, deployables and the rest. Memory use peaked at 6,267 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Rust Tournaments | TEST run?

Rust network protocol 2632 and build 161125 is the build Rust Tournaments | TEST runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust Tournaments | TEST online, and how reliable is it?

At this moment Rust Tournaments | TEST is online. About 11 days 17 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Rust Tournaments | TEST located?

You will find no region published by Rust Tournaments | TEST. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 159.195.206.209:28015.

Wipe history

What is the wipe schedule on Rust Tournaments | TEST?

The rhythm of Rust Tournaments | TEST cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 71 days 14 hours ago, the current world is what it runs now.

Population

How does Rust Tournaments | TEST rank against other Rust servers?

Player hours over the last seven days put Rust Tournaments | TEST at #15,335: a place in the top 69% of all ranked servers.

How busy is Rust Tournaments | TEST?

0 players are on Rust Tournaments | TEST at present, from 20 slots. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Rust Tournaments | TEST?

No gather rate is stated in the name of Rust Tournaments | TEST. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does Rust Tournaments | TEST run?

A procedural map of size 3,000 with seed 2147483647 is what Rust Tournaments | TEST runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Rust Tournaments | TEST?

Enter client.connect 159.195.206.209:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2632
Protocol The server runs game protocol 2632; matching it is required to join.
cs161125
Build The game build is 161125.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.