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Exhibit no. 15,480Acc. 2026.15480

Rust Sentinel Local Test

Rust server · in the archive since 20 September 2026

Offline 159.146.84.150:28115 checked 38d ago

moddedoxide
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,480no region published
Last wipe38d agoSun 20 Sep, 18:26 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Sentinel Local Test mean?

These tags from Rust Sentinel Local Test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust Sentinel Local Test?

The Rust Server History lists that feature Rust Sentinel Local Test are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Rust Sentinel Local Test run?

The recorded build for Rust Sentinel Local Test is Rust network protocol 2633 and build 164530 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust Sentinel Local Test online, and how reliable is it?

The record shows Rust Sentinel Local Test offline at this moment, last seen 38 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 20 September 2026.

Where is Rust Sentinel Local Test located?

No region is published by Rust Sentinel Local Test. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 159.146.84.150:28115.

Wipe history

What is the wipe schedule on Rust Sentinel Local Test?

The rhythm of Rust Sentinel Local Test cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 38 days 22 hours ago, the current world is what it runs now.

Player record

How does Rust Sentinel Local Test rank against other Rust servers?

Over seven days of player hours, Rust Sentinel Local Test ranks #15,480, inside the top – of all ranked servers.

How busy is Rust Sentinel Local Test?

The last sighting of Rust Sentinel Local Test in the live count was 38 days 22 hours ago; it is offline now.

Rules and settings

What are the rules and settings on Rust Sentinel Local Test?

No gather rate is stated in the name of Rust Sentinel Local Test. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is disabled.

Which map does Rust Sentinel Local Test run?

A procedural map is what Rust Sentinel Local Test runs; the game generates it.

Joining the server

How do I join Rust Sentinel Local Test?

Enter client.connect 159.146.84.150:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol Your game must run protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.