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Exhibit no. 11,564Acc. 2026.11564

Four Nintendos

Rust server · in the archive since 2 October 2026

Offline 159.112.28.71:28016 checked 2d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#11,564top 52%
Last wipe26d agoFri 2 Oct, 01:06 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Four Nintendos mean?

You can see the tags Four Nintendos publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Four Nintendos?

The Rust Server History lists that feature Four Nintendos are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Four Nintendos run?

The recorded build for Four Nintendos is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Four Nintendos online, and how reliable is it?

The record shows Four Nintendos offline at this moment, last seen 2 days 23 hours ago. It was up for 73 of 168 hours in the last 7 full days, 43% of the time. The first sighting by Rust Server History was on 2 October 2026.

Where is Four Nintendos located?

You will find no region published by Four Nintendos. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 159.112.28.71:28016.

Wipe record

What is the wipe schedule on Four Nintendos?

Its rhythm is not yet clear: too few of Four Nintendos's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 26 days 2 hours ago.

Population

How does Four Nintendos rank against other Rust servers?

Player hours over the last seven days put Four Nintendos at #11,564: a place in the top 52% of all ranked servers.

How busy is Four Nintendos?

No current count exists for Four Nintendos; it was last seen 2 days 23 hours ago. The seven-day average stands at 0 players; the peak is 2.

Rules and settings

What are the rules and settings on Four Nintendos?

No gather rate is stated in the name of Four Nintendos. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Four Nintendos run?

A procedural map of size 4,500 with seed 6738 is what Four Nintendos runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Four Nintendos?

Press F1 in Rust to open the console, then enter client.connect 159.112.28.71:28016 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.