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Exhibit no. 12,124Acc. 2026.12124
Dev Server
Rust server · in the archive since 13 September 2026
Online 158.69.226.187:28015 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 2 Oct10:20
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 10:55 UTCAll times UTC.
The record of each wipe
-
Fri 2 Oct 202610:20 UTC27d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Dev Server mean?
You can see the tags Dev Server publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp0 (Max players): Slot count: 0; ts30 (Group limit): A team may hold no more than 30; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Dev Server?
These Rust Server History lists include Dev Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Does Dev Server run smoothly?
Averaged over the last 48 hours: 30 server fps, with 30 the lowest. Buildings, deployables and everything else in the world came to as many as 30,874 entities. Up to 3,899 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Dev Server run?
Rust network protocol 2635 and build 168909 is the build Dev Server runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Dev Server online, and how reliable is it?
The live count shows Dev Server online right now. About 22 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is Dev Server located?
There is no region published by Dev Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 158.69.226.187:28015.
Wipe history
What does wipe day look like on Dev Server?
An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Dev Server?
Its rhythm is not yet clear: too few of Dev Server's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 27 days ago, the current world is what it runs now.
Player counts
How does Dev Server rank against other Rust servers?
The last seven days of player hours place Dev Server at #12,124, among the top 55% of all ranked servers.
How busy is Dev Server?
0 players are recorded on Dev Server at present. A seven-day average of 0 players is recorded, with a peak of 1. An average of 1 players at 05:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on Dev Server?
You will not find a gather rate in the name of Dev Server. No group may exceed 30 players. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Dev Server run?
Generated by the game at size 4,500 with seed 663008107, the map on Dev Server is procedural. One size and seed produce one map, which RustMaps can show you from this page.
Join record
How do I join Dev Server?
Entering client.connect 158.69.226.187:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts30,^o^z
Game
gmvanilla
mp0
ts30
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.