Open every day, at every hour Admission free 11,699 servers and 40,133 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,492Acc. 2026.15492

S

Rust server · in the archive since 13 September 2026

Offline 158.46.113.242:28015 checked 37d ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,492top 68%
Last wipe38d agoSun 20 Sep, 10:03 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 21 Sep 2026, 10:28 UTCAll times UTC.

The record of each wipe

  1. Sun 20 Sep 202610:03 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    2
  2. Mon 14 Sep 202613:07 UTC44d ago
    Peak
    2
    Crowd
    –
    Lasted
    5.9 days
    Players before
    2
  3. Mon 14 Sep 202600:36 UTC45d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    2
  4. Sun 13 Sep 202615:25 UTC45d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 20 SepMon 14 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on S mean?

These tags from S, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include S?

The Rust Server History lists that feature S are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does S run?

Rust network protocol 2633 and build 164530 is the build S runs, on Windows. The protocol must match to join, and Steam handles that update.

Is S online, and how reliable is it?

Offline now, S was last seen 37 days 15 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is S located?

No region is published by S. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 158.46.113.242:28015.

Wipe record

What does wipe day look like on S?

At their busiest, its recent wipes drew an average of 2 players. At 23 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on S?

There is no next wipe to predict on S, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 38 days 15 hours ago.

Player counts

How does S rank against other Rust servers?

Over seven days of player hours, S ranks #15,492, inside the top 68% of all ranked servers.

How busy is S?

The last sighting of S in the live count was 37 days 15 hours ago; it is offline now.

Rules and settings

What are the rules and settings on S?

No gather rate is stated in the name of S. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Joining the server

How do I join S?

Entering client.connect 158.46.113.242:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build This server runs game build 164530.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.