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Exhibit no. 15,173Acc. 2026.15173

Map Testing

Rust server · in the archive since 13 September 2026

Offline 157.85.95.14:25931 checked 14d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,173top 70%
Last wipe17d agoSun 11 Oct, 09:04 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 15 Oct 2026, 00:30 UTCAll times UTC.

The record of each wipe

  1. Sun 11 Oct 202608:15 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 9 Oct 202617:17 UTC19d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  3. Thu 1 Oct 202618:33 UTC FW27d ago
    Peak
    2
    Crowd
    halved by day 4
    Lasted
    7.9 days
    Players before
    1
  4. Tue 15 Sep 202619:32 UTC43d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    16 days
    Players before
    0
  5. Mon 14 Sep 202618:51 UTC44d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Mon 14 Sep 202609:19 UTC44d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  7. Sun 13 Sep 202612:53 UTC45d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Sun 11 OctFri 9 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Map Testing mean?

These tags from Map Testing, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Map Testing?

The Rust Server History lists that feature Map Testing are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Map Testing run?

On Linux, Map Testing runs Rust network protocol 2634 and build 167398. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Map Testing online, and how reliable is it?

Offline now, Map Testing was last seen 14 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Map Testing located?

You will find no region published by Map Testing. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.95.14:25931.

Wipe record

What does wipe day look like on Map Testing?

2 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2.5 the crowd fell to below half when it did not hold.

What is the wipe schedule on Map Testing?

There is no next wipe to predict on Map Testing, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 17 days 22 hours ago.

Player record

How does Map Testing rank against other Rust servers?

Player hours over the last seven days put Map Testing at #15,173: a place in the top 70% of all ranked servers.

How busy is Map Testing?

No current count exists for Map Testing; it was last seen 14 days 6 hours ago.

Rules, map

What are the rules and settings on Map Testing?

You will not find a gather rate in the name of Map Testing. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Map Testing run?

Generated by the game at size 3,000 with seed 163057, the map on Map Testing is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Custom Map.

How to join

How do I join Map Testing?

Entering client.connect 157.85.95.14:25931 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players 2 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.