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Exhibit no. 13,605Acc. 2026.13605

Private - Raid Type Test

Rust server · in the archive since 15 October 2026

Online 157.85.94.33:20552 checked 8m ago

moddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak 1
Rank#13,605top 61%
Last wipe14d agoThu 15 Oct, 14:55 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 18:40 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202614:55 UTC14d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Private - Raid Type Test mean?

The game's server browser reads these tags published by Private - Raid Type Test: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Private - Raid Type Test?

These Rust Server History lists include Private - Raid Type Test: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does Private - Raid Type Test run smoothly?

Averaged over the last 48 hours: 194 server fps, with 142 the lowest. Buildings, deployables and everything else in the world came to as many as 47,347 entities. The highest memory use was 3,311 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Private - Raid Type Test run?

The recorded build for Private - Raid Type Test is Rust network protocol 2635 and build 167781 on Linux. The protocol must match to join, and Steam handles that update.

Is Private - Raid Type Test online, and how reliable is it?

At this moment Private - Raid Type Test is online. About 4 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 15 October 2026.

Where is Private - Raid Type Test located?

No region is published by Private - Raid Type Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 157.85.94.33:20552 as the address.

Wipe log

What does wipe day look like on Private - Raid Type Test?

2 players on average was the busiest its recent wipes drew. 2 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Private - Raid Type Test?

The rhythm of Private - Raid Type Test cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 14 days 3 hours ago.

Population

How does Private - Raid Type Test rank against other Rust servers?

Player hours over the last seven days put Private - Raid Type Test at #13,605: a place in the top 61% of all ranked servers.

How busy is Private - Raid Type Test?

0 players are on Private - Raid Type Test at present, from 5 slots. Stored history gives a seven-day average of 0 players and a peak of 1. An average of 0 players at 19:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on Private - Raid Type Test?

The name of Private - Raid Type Test carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does Private - Raid Type Test run?

Seed 1337, size 3,000: such is the procedural map Private - Raid Type Test runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Private - Raid Type Test?

Press F1 in Rust to open the console, then enter client.connect 157.85.94.33:20552 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slot count: 5.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.