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Exhibit no. 15,326Acc. 2026.15326

A Shockbyte Rust Server

Rust server · in the archive since 23 September 2026

Online 157.85.93.190:26335 checked 9m ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe8d agoTue 20 Oct, 17:59 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 13:25 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202617:59 UTC8d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 18 Oct 202623:15 UTC10d ago
    Peak
    6
    Crowd
    –
    Lasted
    1.8 days
    Players before
    1
  3. Wed 14 Oct 202601:46 UTC15d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    4.9 days
    Players before
    0
  4. Wed 7 Oct 202621:36 UTC21d ago
    Peak
    5
    Crowd
    halved by day 2
    Lasted
    6.2 days
    Players before
    0
  5. Sat 3 Oct 202620:47 UTC25d ago
    Peak
    3
    Crowd
    halved by day 2
    Lasted
    4 days
    Players before
    0
  6. Sat 26 Sep 202618:56 UTC32d ago
    Peak
    7
    Crowd
    halved by day 2
    Lasted
    7.1 days
    Players before
    3
  7. Sat 26 Sep 202600:17 UTC33d ago
    Peak
    7
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  8. Thu 24 Sep 202601:09 UTC35d ago
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    1
  9. Wed 23 Sep 202615:38 UTC35d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  10. Wed 23 Sep 202604:03 UTC36d ago
    Peak
    4
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 20 OctSun 18 OctWed 14 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on A Shockbyte Rust Server mean?

These tags from A Shockbyte Rust Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

The Rust Server History lists that feature A Shockbyte Rust Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does A Shockbyte Rust Server run smoothly?

Across the last 48 hours it averaged 234 server fps; the low was 214. As many as 14,999 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,071 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does A Shockbyte Rust Server run?

The recorded build for A Shockbyte Rust Server is Rust network protocol 2635 and build 167781 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is A Shockbyte Rust Server online, and how reliable is it?

At this moment A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 3 days 1 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 23 September 2026.

Where is A Shockbyte Rust Server located?

You will find no region published by A Shockbyte Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 157.85.93.190:26335 as the address.

Wipe log

What does wipe day look like on A Shockbyte Rust Server?

3 players on average was the busiest its recent wipes drew. 1 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.

What is the wipe schedule on A Shockbyte Rust Server?

No next wipe can be predicted: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 8 days 19 hours ago, the current world is what it runs now.

Population

How does A Shockbyte Rust Server rank against other Rust servers?

Over seven days of player hours, A Shockbyte Rust Server ranks #15,326, inside the top 69% of all ranked servers.

How busy is A Shockbyte Rust Server?

Against 40 slots, A Shockbyte Rust Server records 0 players right now. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on A Shockbyte Rust Server?

No gather rate is stated in the name of A Shockbyte Rust Server. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does A Shockbyte Rust Server run?

Seed 1685963946, size 1,900: such is the procedural map A Shockbyte Rust Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.

Joining the server

How do I join A Shockbyte Rust Server?

Press F1 in Rust to open the console, then enter client.connect 157.85.93.190:26335 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.