Open every day, at every hour Admission free 11,713 servers and 47,275 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 3,366Acc. 2026.3366

Shenanigans Crew Server

Rust server · in the archive since 13 September 2026

Online 157.85.92.54:20557 checked 8m ago

moddedoxide
To visit
Players now 1/ 12
8% full
7-day average1peak 3
Rank#3,366top 15%
Last wipe12d agoFri 16 Oct, 23:03 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 00:20 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202623:03 UTC12d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202614:52 UTC26d ago
    Peak
    5
    Crowd
    halved by day 7
    Lasted
    14.3 days
    Players before
    0
  3. Thu 1 Oct 202621:39 UTC FW27d ago
    Peak
    5
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 7

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Shenanigans Crew Server mean?

You can see the tags Shenanigans Crew Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): 12 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Shenanigans Crew Server?

The Rust Server History lists that feature Shenanigans Crew Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does Shenanigans Crew Server run smoothly?

60 server fps on average over the last 48 hours, never below 57. As many as 50,612 entities were in the world: buildings, deployables and the rest. Up to 3,564 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Shenanigans Crew Server run?

On Linux, Shenanigans Crew Server runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Shenanigans Crew Server online, and how reliable is it?

The live count shows Shenanigans Crew Server online right now. Going by its reported uptime, it restarted about 2 hours ago. 144 of 168 hours, or 86% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Shenanigans Crew Server located?

No region is published by Shenanigans Crew Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 157.85.92.54:20557.

Wipe history

What does wipe day look like on Shenanigans Crew Server?

An average peak of 4 players was drawn by its recent wipes. At 27 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 7 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Shenanigans Crew Server?

No next wipe can be predicted: Shenanigans Crew Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 12 days 1 hours ago its current world was made.

Population

How does Shenanigans Crew Server rank against other Rust servers?

The last seven days of player hours place Shenanigans Crew Server at #3,366, among the top 15% of all ranked servers.

How busy is Shenanigans Crew Server?

Against 12 slots, Shenanigans Crew Server records 1 players right now. A seven-day average of 1 players is recorded, with a peak of 3. Stored history puts the busiest hour of the past 48 at 01:00 UTC, averaging 3 players.

Map and rules

What are the rules and settings on Shenanigans Crew Server?

You will not find a gather rate in the name of Shenanigans Crew Server. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does Shenanigans Crew Server run?

Seed 5000, size 3,000: such is the procedural map Shenanigans Crew Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Shenanigans Crew Server?

Enter client.connect 157.85.92.54:20557 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp12
Max players 12 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.