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Exhibit no. 9,474Acc. 2026.9474

SDFC

Rust server · in the archive since 29 September 2026

Online 157.85.92.206:24131 checked 7m ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak 2
Rank#9,474top 42%
Last wipe5d agoFri 23 Oct, 23:50 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:00 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202623:50 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202623:07 UTC FW27d ago
    Peak
    4
    Crowd
    halved by day 10
    Lasted
    22 days
    Players before
    0
  3. Wed 30 Sep 202619:51 UTC29d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 10

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on SDFC mean?

The game's server browser reads these tags published by SDFC: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include SDFC?

The Rust Server History lists that feature SDFC are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The record

Does SDFC run smoothly?

124 server fps on average over the last 48 hours, never below 91. Buildings, deployables and everything else in the world came to as many as 74,196 entities. Memory use peaked at 4,557 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does SDFC run?

On Linux, SDFC runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is SDFC online, and how reliable is it?

The live count shows SDFC online right now. About 5 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. 29 September 2026 is when Rust Server History first saw it.

Where is SDFC located?

There is no region published by SDFC. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 157.85.92.206:24131 as the address.

Wipe history

What does wipe day look like on SDFC?

An average peak of 2 players was drawn by its recent wipes. 1 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 10 in those wipes where it didn't hold.

What is the wipe schedule on SDFC?

No next wipe can be predicted: SDFC wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 5 days 20 hours ago.

Player counts

How does SDFC rank against other Rust servers?

Player hours over the last seven days put SDFC at #9,474: a place in the top 42% of all ranked servers.

How busy is SDFC?

0 players are on SDFC at present, from 40 slots. A seven-day average of 0 players is recorded, with a peak of 2. Stored history puts the busiest hour of the past 48 at 04:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on SDFC?

The name of SDFC carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does SDFC run?

Generated by the game at size 3,500 with seed 936351419, the map on SDFC is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join SDFC?

Enter client.connect 157.85.92.206:24131 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slot count: 40.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.