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Exhibit no. 15,351Acc. 2026.15351

A Shockbyte Rust Server

Rust server · in the archive since 10 October 2026

Online 157.85.92.158:22294 checked 13m ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe18d agoSat 10 Oct, 11:46 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads these tags published by A Shockbyte Rust Server: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

The Rust Server History lists that feature A Shockbyte Rust Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does A Shockbyte Rust Server run smoothly?

Across the last 48 hours it averaged 235 server fps; the low was 222. As many as 8,276 entities were in the world: buildings, deployables and the rest. Up to 3,763 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does A Shockbyte Rust Server run?

The recorded build for A Shockbyte Rust Server is Rust network protocol 2635 and build 167398 on Linux. Steam updates your game for you; joining needs the same protocol.

Is A Shockbyte Rust Server online, and how reliable is it?

The live count shows A Shockbyte Rust Server online right now. The uptime it reports puts the last restart at about 21 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 10 October 2026.

Where is A Shockbyte Rust Server located?

There is no region published by A Shockbyte Rust Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 157.85.92.158:22294.

Wipe record

What is the wipe schedule on A Shockbyte Rust Server?

Its rhythm is not yet clear: too few of A Shockbyte Rust Server's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 18 days 17 hours ago.

Player counts

How does A Shockbyte Rust Server rank against other Rust servers?

Over seven days of player hours, A Shockbyte Rust Server ranks #15,351, inside the top 69% of all ranked servers.

How busy is A Shockbyte Rust Server?

0 players are on A Shockbyte Rust Server at present, from 40 slots. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on A Shockbyte Rust Server?

No gather rate is stated in the name of A Shockbyte Rust Server. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does A Shockbyte Rust Server run?

Generated by the game at size 1,500 with seed 50000, the map on A Shockbyte Rust Server is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join A Shockbyte Rust Server?

Press F1 in Rust to open the console, then enter client.connect 157.85.92.158:22294 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.