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Exhibit no. 12,206Acc. 2026.12206

A Shockbyte Rust Server

Rust server · in the archive since 27 September 2026

Online 157.85.91.86:28852 checked 10m ago

moddedoxide
To visit
Players now 0/ 75
0% full
7-day average0peak 1
Rank#12,206top 55%
Last wipe26d agoFri 2 Oct, 00:28 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 03:06 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202600:28 UTC26d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 29 Sep 202618:00 UTC28d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.3 days
    Players before
    1
  3. Sun 27 Sep 202617:41 UTC30d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep3 Oct8 Oct14 Oct19 Oct28 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads these tags published by A Shockbyte Rust Server: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): Slot count: 75; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

These Rust Server History lists include A Shockbyte Rust Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does A Shockbyte Rust Server run smoothly?

Across the last 48 hours it averaged 81 server fps; the low was 1. Buildings, deployables and everything else in the world came to as many as 199,411 entities. Memory use peaked at 5,597 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does A Shockbyte Rust Server run?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is A Shockbyte Rust Server online, and how reliable is it?

A Shockbyte Rust Server is listed as online now. The uptime it reports puts the last restart at about 1 hours ago. Of 168 hours in the last 7 full days, 70 were up: 42% of the time. 27 September 2026 is when Rust Server History first saw it.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 157.85.91.86:28852.

Wipe log

What does wipe day look like on A Shockbyte Rust Server?

At their busiest, its recent wipes drew an average of 1 players. 45 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on A Shockbyte Rust Server?

There is no next wipe to predict on A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 26 days 2 hours ago its current world was made.

Player record

How does A Shockbyte Rust Server rank against other Rust servers?

Player hours over the last seven days put A Shockbyte Rust Server at #12,206: a place in the top 55% of all ranked servers.

How busy is A Shockbyte Rust Server?

Of its 75 slots, A Shockbyte Rust Server currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1. The busiest hour of the last 48 was 01:00 UTC, averaging 0 players.

Rules, map

What are the rules and settings on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does A Shockbyte Rust Server run?

Seed 559464932, size 6,000: such is the procedural map A Shockbyte Rust Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join A Shockbyte Rust Server?

Press F1 in Rust to open the console, then enter client.connect 157.85.91.86:28852 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players Slot count: 75.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.