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Exhibit no. 15,338Acc. 2026.15338

Mark VI Vanilla

Rust server · in the archive since 3 October 2026

Offline 157.85.91.226:29673 checked 38m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe25d agoSat 3 Oct, 18:00 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123400:0002:0003:0005:0006:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020000:0002:0003:0005:0006:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k3 Oct7 Oct11 Oct14 Oct18 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Mark VI Vanilla mean?

These tags from Mark VI Vanilla, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Mark VI Vanilla?

These Rust Server History lists include Mark VI Vanilla: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does Mark VI Vanilla run smoothly?

Averaged over the last 48 hours: 114 server fps, with 98 the lowest. As many as 103,672 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,085 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Mark VI Vanilla run?

The recorded build for Mark VI Vanilla is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Mark VI Vanilla online, and how reliable is it?

The record shows Mark VI Vanilla offline at this moment, last seen 38 minutes ago. The uptime it reports puts the last restart at about 4 hours ago. It was up for 7 of 168 hours in the last 7 full days, 4% of the time. The first sighting by Rust Server History was on 3 October 2026.

Where is Mark VI Vanilla located?

No region is published by Mark VI Vanilla. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 157.85.91.226:29673.

Wipe record

What is the wipe schedule on Mark VI Vanilla?

The record holds too few of Mark VI Vanilla's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 25 days 16 hours ago.

Player counts

How does Mark VI Vanilla rank against other Rust servers?

Over seven days of player hours, Mark VI Vanilla ranks #15,338, inside the top 69% of all ranked servers.

How busy is Mark VI Vanilla?

Mark VI Vanilla is offline at present, having last been seen 38 minutes ago. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on Mark VI Vanilla?

No gather rate is stated in the name of Mark VI Vanilla. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Mark VI Vanilla run?

Seed 1, size 4,250: such is the procedural map Mark VI Vanilla runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Mark VI Vanilla?

Enter client.connect 157.85.91.226:29673 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.