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Exhibit no. 3,664Acc. 2026.3664

A Shockbyte Rust Server

Rust server · in the archive since 22 October 2026

Online 157.85.91.199:24489 checked 7m ago

To visit
Players now 4/ 10
40% full
7-day average1peak 5
Rank#3,664top 16%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Wed 28 Oct 202621:56 UTC1h ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Mon 26 Oct 202623:38 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Sun 25 Oct 202618:31 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Sat 24 Oct 202622:24 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    2
  5. Sat 24 Oct 202622:15 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  6. Sat 24 Oct 202621:29 UTC4d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    3
  7. Thu 22 Oct 202602:17 UTC6d ago
    Peak
    3
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5200:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on A Shockbyte Rust Server mean?

These tags from A Shockbyte Rust Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

The Rust Server History lists that feature A Shockbyte Rust Server are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Does A Shockbyte Rust Server run smoothly?

Averaged over the last 48 hours: 170 server fps, with 45 the lowest. As many as 70,176 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,506 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 is the build A Shockbyte Rust Server runs, on Linux. The protocol must match to join, and Steam handles that update.

Is A Shockbyte Rust Server online, and how reliable is it?

At this moment A Shockbyte Rust Server is online. About 9 hours ago is when it last restarted, judged by the uptime it reports. Of 120 hours in the last 5 full days, 120 were up: 100% of the time. First seen by Rust Server History on 22 October 2026.

Where is A Shockbyte Rust Server located?

You will find no region published by A Shockbyte Rust Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 157.85.91.199:24489.

Wipe history

What is the wipe schedule on A Shockbyte Rust Server?

A new world is made every few hours on A Shockbyte Rust Server, none of which counts as a wipe; the server keeps no wipe schedule.

Player counts

How does A Shockbyte Rust Server rank against other Rust servers?

Over seven days of player hours, A Shockbyte Rust Server ranks #3,664, inside the top 16% of all ranked servers.

How busy is A Shockbyte Rust Server?

4 players are on A Shockbyte Rust Server at present, from 10 slots. Stored history gives a seven-day average of 1 players and a peak of 5. Stored history puts the busiest hour of the past 48 at 00:00 UTC, averaging 2 players.

Rules and settings

What are the rules and settings on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.

Which map does A Shockbyte Rust Server run?

A procedural map of size 3,500 with seed 2075728919 is what A Shockbyte Rust Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join A Shockbyte Rust Server?

Entering client.connect 157.85.91.199:24489 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.