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Exhibit no. 5,442Acc. 2026.5442

A Shockbyte Rust Server

Rust server · in the archive since 23 October 2026

Online 157.85.88.157:28697 checked 11m ago

moddedoxide
To visit
Players now 2/ 40
5% full
7-day average0peak 2
Rank#5,442top 24%
Last wipe7h agoThu 29 Oct, 06:33 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 14:20 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202606:33 UTC7h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 23 Oct 202601:44 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    –
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.2 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.511.5215:0000:0009:0019:0004:0013:00Wiped Thu 29 Oct, 06:33 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
010020030040015:0000:0009:0019:0004:0013:00Wiped Thu 29 Oct, 06:33 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on A Shockbyte Rust Server mean?

These tags from A Shockbyte Rust Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

The Rust Server History lists that feature A Shockbyte Rust Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server record

Does A Shockbyte Rust Server run smoothly?

Across the last 48 hours it averaged 224 server fps; the low was 182. As many as 95,259 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,113 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does A Shockbyte Rust Server run?

The recorded build for A Shockbyte Rust Server is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is A Shockbyte Rust Server online, and how reliable is it?

The live count shows A Shockbyte Rust Server online right now. About 1 hours ago is when it last restarted, judged by the uptime it reports. Of 120 hours in the last 5 full days, 119 were up: 99% of the time. First seen by Rust Server History on 23 October 2026.

Where is A Shockbyte Rust Server located?

There is no region published by A Shockbyte Rust Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 157.85.88.157:28697.

Wipe record

What does wipe day look like on A Shockbyte Rust Server?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on A Shockbyte Rust Server?

The rhythm of A Shockbyte Rust Server cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 7 hours ago its current world was made.

Player record

How does A Shockbyte Rust Server rank against other Rust servers?

Over seven days of player hours, A Shockbyte Rust Server ranks #5,442, inside the top 24% of all ranked servers.

How busy is A Shockbyte Rust Server?

2 players are on A Shockbyte Rust Server at present, from 40 slots. A seven-day average of 0 players is recorded, with a peak of 2. The busiest hour of the last 48 was 12:00 UTC, averaging 2 players.

Rules and settings

What are the rules and settings on A Shockbyte Rust Server?

No gather rate is stated in the name of A Shockbyte Rust Server. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does A Shockbyte Rust Server run?

Generated by the game at size 4,000 with seed 1391437402, the map on A Shockbyte Rust Server is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join A Shockbyte Rust Server?

Press F1 in Rust to open the console, then enter client.connect 157.85.88.157:28697 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.