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Exhibit no. 9,435Acc. 2026.9435

Mark Test Server

Rust server · in the archive since 7 October 2026

Offline 157.85.88.135:20387 checked 23h ago

moddedoxide
To visit
Players now 0/ 1
0% full
7-day average0peak 1
Rank#9,435top 42%
Last wipe13d agoFri 16 Oct, 09:36 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202608:58 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct 202610:48 UTC22d ago
    Peak
    1
    Crowd
    halved by day 7
    Lasted
    8.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 7

The first 48 hours of its last wipes

Fri 16 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123417:0022:0003:0007:0012:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040017:0022:0003:0007:0012:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Mark Test Server mean?

You can see the tags Mark Test Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Mark Test Server?

The Rust Server History lists that feature Mark Test Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does Mark Test Server run smoothly?

239 server fps on average over the last 48 hours, never below 233. As many as 48,895 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,178 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Mark Test Server run?

The recorded build for Mark Test Server is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Mark Test Server online, and how reliable is it?

Mark Test Server was last seen 23 hours ago and is offline right now. Going by its reported uptime, it restarted about 32 hours ago. It was up for 162 of 168 hours in the last 7 full days, 96% of the time. The first sighting by Rust Server History was on 7 October 2026.

Where is Mark Test Server located?

No region is published by Mark Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 157.85.88.135:20387 as the address.

Wipe record

What does wipe day look like on Mark Test Server?

An average peak of 1 players was drawn by its recent wipes. 1 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 7 the crowd fell to below half when it did not hold.

What is the wipe schedule on Mark Test Server?

The record holds too few of Mark Test Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 13 days 6 hours ago.

Population

How does Mark Test Server rank against other Rust servers?

Over seven days of player hours, Mark Test Server ranks #9,435, inside the top 42% of all ranked servers.

How busy is Mark Test Server?

No current count exists for Mark Test Server; it was last seen 23 hours ago. A seven-day average of 0 players is recorded, with a peak of 1.

Rules and settings

What are the rules and settings on Mark Test Server?

No gather rate is stated in the name of Mark Test Server. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Mark Test Server run?

A procedural map of size 3,000 with seed 50000 is what Mark Test Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Mark Test Server?

Press F1 in Rust to open the console, then enter client.connect 157.85.88.135:20387 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.