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Exhibit no. 7,235Acc. 2026.7235

IRAQI

Rust server · in the archive since 23 October 2026

Online 157.85.87.216:23419 checked 13m ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak 2
Rank#7,235top 32%
Last wipe1d agoWed 28 Oct, 08:31 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 14:35 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202608:31 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 24 Oct 202608:35 UTC5d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    4 days
    Players before
    0
  3. Fri 23 Oct 202618:45 UTC5d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.511.5208:0014:0020:0002:0007:0013:00Wiped Wed 28 Oct, 08:31 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020008:0014:0020:0002:0007:0013:00Wiped Wed 28 Oct, 08:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on IRAQI mean?

You can see the tags IRAQI publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include IRAQI?

The Rust Server History lists that feature IRAQI are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Does IRAQI run smoothly?

111 server fps on average over the last 48 hours, never below 88. Buildings, deployables and everything else in the world came to as many as 69,085 entities. The highest memory use was 4,213 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does IRAQI run?

On Linux, IRAQI runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is IRAQI online, and how reliable is it?

The live count shows IRAQI online right now. Going by its reported uptime, it restarted about 27 hours ago. It was up for 72 of 120 hours in the last 5 full days, 60% of the time. The first sighting by Rust Server History was on 23 October 2026.

Where is IRAQI located?

There is no region published by IRAQI. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 157.85.87.216:23419.

Wipe record

What does wipe day look like on IRAQI?

An average peak of 2 players was drawn by its recent wipes. At 8 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on IRAQI?

No next wipe can be predicted: IRAQI wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 30 hours ago its current world was made.

Population

How does IRAQI rank against other Rust servers?

The last seven days of player hours place IRAQI at #7,235, among the top 32% of all ranked servers.

How busy is IRAQI?

0 players are on IRAQI at present, from 40 slots. Stored history gives a seven-day average of 0 players and a peak of 2. The busiest hour of the last 48 was 11:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on IRAQI?

The name of IRAQI carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Which map does IRAQI run?

Generated by the game at size 3,500 with seed 1862422565, the map on IRAQI is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join IRAQI?

Enter client.connect 157.85.87.216:23419 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.