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Exhibit no. 6,777Acc. 2026.6777
The Dead Zone
Rust server · in the archive since 3 October 2026
Online 157.85.86.90:28015 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
3 Oct Now 3 Oct12:20
a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 21:20 UTCAll times UTC.
The record of each wipe
-
Sat 3 Oct 202612:20 UTC24d ago
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on The Dead Zone mean?
The game's server browser reads these tags published by The Dead Zone: gmrust (Game mode): This server runs standard Rust survival; mp125 (Max players): Slot count: 125; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include The Dead Zone?
The Rust Server History lists that feature The Dead Zone are: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Server record
Does The Dead Zone run smoothly?
Averaged over the last 48 hours: 95 server fps, with 62 the lowest. Buildings, deployables and everything else in the world came to as many as 163,602 entities. Up to 6,073 MB of memory was used. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does The Dead Zone run?
The recorded build for The Dead Zone is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is The Dead Zone online, and how reliable is it?
The Dead Zone is listed as online now. The uptime it reports puts the last restart at about 2 days 1 hours ago. 162 of 168 hours, or 96% of the time, over the last 7 full days. 3 October 2026 is when Rust Server History first saw it.
Where is The Dead Zone located?
No region is published by The Dead Zone. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 157.85.86.90:28015.
Wipe log
What does wipe day look like on The Dead Zone?
An average peak of 3 players was drawn by its recent wipes. 29 hours into the latest wipe the crowd peaked.
What is the wipe schedule on The Dead Zone?
Its rhythm is not yet clear: too few of The Dead Zone's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 24 days 5 hours ago.
Player record
How does The Dead Zone rank against other Rust servers?
Player hours over the last seven days put The Dead Zone at #6,777: a place in the top 31% of all ranked servers.
How busy is The Dead Zone?
Against 125 slots, The Dead Zone records 1 players right now. A seven-day average of 0 players is recorded, with a peak of 2.
Rules, map
What are the rules and settings on The Dead Zone?
No gather rate is stated in the name of The Dead Zone. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.
Which map does The Dead Zone run?
Seed 567367, size 5,400: such is the procedural map The Dead Zone runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join The Dead Zone?
Press F1 in Rust to open the console, then enter client.connect 157.85.86.90:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.