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Exhibit no. 16,008Acc. 2026.16008
After the war... What happened?
Rust server · in the archive since 13 September 2026
Offline 157.85.86.51:26079 checked 22d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on After the war... What happened? mean?
You can see the tags After the war... What happened? publishes, read by the game's server browser: gmsoftcore (Game mode): An easier ruleset, softcore, applies here; mp40 (Max players): The server holds 40 slots; ts4 (Group limit): A team may hold no more than 4; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include After the war... What happened??
The Rust Server History lists that feature After the war... What happened? are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server entry
Which version of Rust does After the war... What happened? run?
Rust network protocol 2633 and build 165217 is the build After the war... What happened? runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is After the war... What happened? online, and how reliable is it?
After the war... What happened? was last seen 22 days 20 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is After the war... What happened? located?
No region is published by After the war... What happened?. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 157.85.86.51:26079 as the address.
Wipe record
What is the wipe schedule on After the war... What happened??
The rhythm of After the war... What happened? cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 55 days 13 hours ago, the current world is what it runs now.
Player record
How does After the war... What happened? rank against other Rust servers?
Over seven days of player hours, After the war... What happened? ranks #16,008, inside the top 72% of all ranked servers. Ranked against other quad servers, it stands at #635.
How busy is After the war... What happened??
After the war... What happened? is offline at present, having last been seen 22 days 20 hours ago.
Rules and settings
What are the rules and settings on After the war... What happened??
No gather rate is stated in the name of After the war... What happened?. You may join a group of up to 4 players (quad). Recorded as softcore, with this note: Facepunch's gentler mode, where you retain some loot. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does After the war... What happened? run?
Generated by the game at size 3,000 with seed 50000, the map on After the war... What happened? is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join After the war... What happened??
Enter client.connect 157.85.86.51:26079 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z
Game
gmsoftcore
mp40
ts4
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.