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Exhibit no. 16,957Acc. 2026.16957

I hate shockbyte

Rust server · in the archive since 13 September 2026

Offline 157.85.86.131:21832 checked 31d ago

moddedoxide
To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#16,957top 71%
Last wipe41d agoFri 18 Sep, 07:25 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Sep 2026, 19:22 UTCAll times UTC.

The record of each wipe

  1. Fri 18 Sep 202607:25 UTC41d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 16 Sep 202617:59 UTC42d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  3. Wed 16 Sep 202606:19 UTC43d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 18 SepWed 16 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on I hate shockbyte mean?

These tags from I hate shockbyte, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include I hate shockbyte?

The Rust Server History lists that feature I hate shockbyte are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does I hate shockbyte run?

Rust network protocol 2633 and build 164530 is the build I hate shockbyte runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is I hate shockbyte online, and how reliable is it?

Offline now, I hate shockbyte was last seen 31 days 13 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is I hate shockbyte located?

You will find no region published by I hate shockbyte. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 157.85.86.131:21832.

Wipe history

What does wipe day look like on I hate shockbyte?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on I hate shockbyte?

No next wipe can be predicted: I hate shockbyte wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 41 days 1 hours ago its current world was made.

Population

How does I hate shockbyte rank against other Rust servers?

Over seven days of player hours, I hate shockbyte ranks #16,957, inside the top 71% of all ranked servers.

How busy is I hate shockbyte?

I hate shockbyte is offline at present, having last been seen 31 days 13 hours ago.

Map and rules

What are the rules and settings on I hate shockbyte?

The name of I hate shockbyte carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Which map does I hate shockbyte run?

A procedural map of size 5,500 with seed 1337 is what I hate shockbyte runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join I hate shockbyte?

Enter client.connect 157.85.86.131:21832 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.