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Exhibit no. 12,088Acc. 2026.12088

Testserver

Rust server · in the archive since 1 October 2026

Online 157.85.85.43:23120 checked 10m ago

moddedoxide
To visit
Players now 0/ 1
0% full
7-day average0peak 1
Rank#12,088top 54%
Last wipe7d agoTue 20 Oct, 14:50 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 04:10 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202614:50 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202615:21 UTC26d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    19 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Testserver mean?

These tags from Testserver, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Testserver?

The Rust Server History lists that feature Testserver are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Does Testserver run smoothly?

Averaged over the last 48 hours: 237 server fps, with 217 the lowest. As many as 8,458 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,472 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Testserver run?

On Linux, Testserver runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Testserver online, and how reliable is it?

Testserver is listed as online now. The uptime it reports puts the last restart at about 4 days 18 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 1 October 2026.

Where is Testserver located?

No region is published by Testserver. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 157.85.85.43:23120.

Wipe history

What does wipe day look like on Testserver?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Testserver?

The rhythm of Testserver cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 7 days 13 hours ago, the current world is what it runs now.

Population

How does Testserver rank against other Rust servers?

Player hours over the last seven days put Testserver at #12,088: a place in the top 54% of all ranked servers.

How busy is Testserver?

Of its 1 slots, Testserver currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1.

Map and rules

What are the rules and settings on Testserver?

No gather rate is stated in the name of Testserver. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does Testserver run?

Seed 50000, size 1,500: such is the procedural map Testserver runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Testserver?

Enter client.connect 157.85.85.43:23120 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.