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Exhibit no. 7,039Acc. 2026.7039

Da Hood

Rust server · in the archive since 27 September 2026

Offline 157.85.85.130:26023 checked 1d ago

quad moddedoxidesoftcore
To visit
Players now 0/ 20
0% full
7-day average0peak 3
Rank#7,039top 32%
Last wipe26d agoFri 2 Oct, 19:10 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 04:55 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202619:10 UTC26d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 27 Sep 202616:55 UTC31d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    5.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.1 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123416:0018:0021:0023:0002:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510016:0018:0021:0023:0002:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 32% of all ranked servers, and #396 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Da Hood mean?

These tags from Da Hood, read by the game's server browser, are: gmsoftcore (Game mode): An easier ruleset, softcore, applies here; mp20 (Max players): 20 slots are set on this server; ts4 (Group limit): The team cap is 4; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Da Hood?

These Rust Server History lists include Da Hood: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Server record

Does Da Hood run smoothly?

Across the last 48 hours it averaged 74 server fps; the low was 29. Buildings, deployables and everything else in the world came to as many as 119,955 entities. Up to 5,359 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Da Hood run?

Rust network protocol 2635 and build 168909 is the build Da Hood runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Da Hood online, and how reliable is it?

Offline now, Da Hood was last seen 34 hours ago. The uptime it reports puts the last restart at about 37 hours ago. 149 of 168 hours, or 89% of the time, over the last 7 full days. The first sighting by Rust Server History was on 27 September 2026.

Where is Da Hood located?

There is no region published by Da Hood. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.85.130:26023.

Wipe log

What does wipe day look like on Da Hood?

An average peak of 2 players was drawn by its recent wipes. 25 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 the crowd fell to below half when it did not hold.

What is the wipe schedule on Da Hood?

The rhythm of Da Hood cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 26 days 20 hours ago, the current world is what it runs now.

Player counts

How does Da Hood rank against other Rust servers?

Player hours over the last seven days put Da Hood at #7,039: a place in the top 32% of all ranked servers. Ranked against other quad servers, it stands at #396.

How busy is Da Hood?

Da Hood is offline at present, having last been seen 34 hours ago. The seven-day average stands at 0 players; the peak is 3.

Rules, map

What are the rules and settings on Da Hood?

The name of Da Hood carries no gather rate. You may join a group of up to 4 players (quad). Under game mode, the entry reads softcore, The easier mode from Facepunch: part of your loot is kept. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Da Hood run?

A procedural map of size 4,500 with seed 1768763 is what Da Hood runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Da Hood?

Press F1 in Rust to open the console, then enter client.connect 157.85.85.130:26023 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore, applies here.
mp20
Max players 20 slots are set on this server.
ts4
Group limit The team cap is 4.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.