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Exhibit no. 12,697Acc. 2026.12697
ODYSSEY PVE DEV
Rust server · in the archive since 13 September 2026
Offline 157.250.193.154:28045 checked 14h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 27 Oct21:31
a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 17:00 UTCAll times UTC.
The record of each wipe
-
Tue 27 Oct 202621:31 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on ODYSSEY PVE DEV mean?
You can see the tags ODYSSEY PVE DEV publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include ODYSSEY PVE DEV?
These Rust Server History lists include ODYSSEY PVE DEV: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
The record
Does ODYSSEY PVE DEV run smoothly?
196 server fps on average over the last 48 hours, never below 22. As many as 57,224 entities were in the world: buildings, deployables and the rest. Up to 2,469 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does ODYSSEY PVE DEV run?
On Windows, ODYSSEY PVE DEV runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.
Is ODYSSEY PVE DEV online, and how reliable is it?
Offline now, ODYSSEY PVE DEV was last seen 14 hours ago. The uptime it reports puts the last restart at about 1 hours ago. It was up for 21 of 168 hours in the last 7 full days, 12% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is ODYSSEY PVE DEV located?
You will find no region published by ODYSSEY PVE DEV. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 157.250.193.154:28045 as the address.
Wipe log
What is the wipe schedule on ODYSSEY PVE DEV?
The rhythm of ODYSSEY PVE DEV cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 34 hours ago its current world was made.
Population
How does ODYSSEY PVE DEV rank against other Rust servers?
Over seven days of player hours, ODYSSEY PVE DEV ranks #12,697, inside the top 57% of all ranked servers.
How busy is ODYSSEY PVE DEV?
No current count exists for ODYSSEY PVE DEV; it was last seen 14 hours ago. The seven-day average stands at 0 players; the peak is 1. Stored history puts the busiest hour of the past 48 at 22:00 UTC, averaging 1 players.
Map and rules
What are the rules and settings on ODYSSEY PVE DEV?
No gather rate is stated in the name of ODYSSEY PVE DEV. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.
Which map does ODYSSEY PVE DEV run?
A procedural map of size 3,200 with seed 1234 is what ODYSSEY PVE DEV runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join ODYSSEY PVE DEV?
Entering client.connect 157.250.193.154:28045 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.