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Exhibit no. 3,683Acc. 2026.3683

RLSA Monthly Vanilla

Rust server · in the archive since 23 October 2026

Online 156.38.153.242:10190 checked 9m ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average1peak 4
Rank#3,683top 17%
Last wipe14d agoThu 15 Oct, 16:35 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RLSA Monthly Vanilla mean?

These tags from RLSA Monthly Vanilla, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RLSA Monthly Vanilla?

The Rust Server History lists that feature RLSA Monthly Vanilla are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does RLSA Monthly Vanilla run smoothly?

Averaged over the last 48 hours: 75 server fps, with 46 the lowest. Buildings, deployables and everything else in the world came to as many as 74,466 entities. Memory use peaked at 2,474 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does RLSA Monthly Vanilla run?

Rust network protocol 2635 and build 168909 is the build RLSA Monthly Vanilla runs, on Linux. The protocol must match to join, and Steam handles that update.

Is RLSA Monthly Vanilla online, and how reliable is it?

At this moment RLSA Monthly Vanilla is online. The uptime it reports puts the last restart at about 14 hours ago. Of 120 hours in the last 5 full days, 119 were up: 99% of the time. First seen by Rust Server History on 23 October 2026.

Where is RLSA Monthly Vanilla located?

No region is published by RLSA Monthly Vanilla. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 156.38.153.242:10190.

Wipe record

What is the wipe schedule on RLSA Monthly Vanilla?

The rhythm of RLSA Monthly Vanilla cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 14 days 5 hours ago, the current world is what it runs now.

Player counts

How does RLSA Monthly Vanilla rank against other Rust servers?

Over seven days of player hours, RLSA Monthly Vanilla ranks #3,683, inside the top 17% of all ranked servers.

How busy is RLSA Monthly Vanilla?

Against 100 slots, RLSA Monthly Vanilla records 0 players right now. The seven-day average stands at 1 players; the peak is 4. The busiest hour of the last 48 was 17:00 UTC, averaging 2 players.

Map and rules

What are the rules and settings on RLSA Monthly Vanilla?

You will not find a gather rate in the name of RLSA Monthly Vanilla. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does RLSA Monthly Vanilla run?

Generated by the game at size 3,500 with seed 12345, the map on RLSA Monthly Vanilla is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join RLSA Monthly Vanilla?

Entering client.connect 156.38.153.242:10190 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://discord.com/invite/C6cNVbKUTX is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.