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Exhibit no. 10,558Acc. 2026.10558
Test Server (Upsurge Main)
Rust server · in the archive since 11 October 2026
Offline 155.103.85.145:28070 checked 3h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
11 Oct Last seen 12 Oct13:58 15 Oct13:58 19 Oct13:58 22 Oct13:58 26 Oct13:57 29 Oct13:58 2 Nov13:57 5 Nov19:00 · FW 9 Nov13:57 12 Nov13:58 16 Nov13:57 19 Nov13:58 23 Nov13:57
a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 21:10 UTCAll times UTC.
The record of each wipe
-
Mon 26 Oct 202613:57 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 22 Oct 202613:58 UTC5d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 4 days
- Players before
- 0
-
Mon 19 Oct 202613:58 UTC8d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
-
Thu 15 Oct 202613:58 UTC12d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 4 days
- Players before
- 0
-
Mon 12 Oct 202613:58 UTC15d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 13:58 UTC, in 1d 13h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence
Coming wipes
- 1d 13hThu 29 Oct, 13:58 UTC
- 5d 13hMon 2 Nov, 13:57 UTC
- 8d 18hThu 5 Nov, 19:00 UTCFW
- 12d 13hMon 9 Nov, 13:57 UTC
- 15d 13hThu 12 Nov, 13:58 UTC
- 19d 13hMon 16 Nov, 13:57 UTC
- 22d 13hThu 19 Nov, 13:58 UTC
- 26d 13hMon 23 Nov, 13:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Test Server (Upsurge Main) mean?
You can see the tags Test Server (Upsurge Main) publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Test Server (Upsurge Main)?
The Rust Server History lists that feature Test Server (Upsurge Main) are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server record
Does Test Server (Upsurge Main) run smoothly?
30 server fps on average over the last 48 hours, never below 30. Buildings, deployables and everything else in the world came to as many as 78,395 entities. Memory use peaked at 2,516 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Test Server (Upsurge Main) run?
The recorded build for Test Server (Upsurge Main) is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Test Server (Upsurge Main) online, and how reliable is it?
Offline now, Test Server (Upsurge Main) was last seen 3 hours ago. About 31 hours ago is when it last restarted, judged by the uptime it reports. 42 of 168 hours, or 25% of the time, over the last 7 full days. The first sighting by Rust Server History was on 11 October 2026.
Where is Test Server (Upsurge Main) located?
You will find no region published by Test Server (Upsurge Main). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 155.103.85.145:28070.
Wipe log
What does wipe day look like on Test Server (Upsurge Main)?
An average peak of 1 players was drawn by its recent wipes. At 7 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Test Server (Upsurge Main)?
A every Monday at 13:57 and every Thursday at 13:58 UTC rhythm governs the wipes on Test Server (Upsurge Main). On Thursday 29 October at 13:58 UTC its next wipe is due. Made 34 hours ago, the current world is what it runs now.
Player counts
How does Test Server (Upsurge Main) rank against other Rust servers?
Player hours over the last seven days put Test Server (Upsurge Main) at #10,558: a place in the top 48% of all ranked servers.
How busy is Test Server (Upsurge Main)?
Test Server (Upsurge Main) is offline at present, having last been seen 3 hours ago. A seven-day average of 0 players is recorded, with a peak of 1. Stored history puts the busiest hour of the past 48 at 12:00 UTC, averaging 1 players.
Rules and settings
What are the rules and settings on Test Server (Upsurge Main)?
You will not find a gather rate in the name of Test Server (Upsurge Main). The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.
Which map does Test Server (Upsurge Main) run?
Generated by the game at size 3,950 with seed 253663126, the map on Test Server (Upsurge Main) is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.
Joining the server
How do I join Test Server (Upsurge Main)?
Entering client.connect 155.103.85.145:28070 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://stevious.io.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.