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Exhibit no. 12,596Acc. 2026.12596

Test Server (Stevious Mondays)

Rust server · in the archive since 11 October 2026

Offline 155.103.85.145:28010 checked 1d ago

moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak 3
Rank#12,596top 57%
Last wipe3d agoSun 25 Oct, 14:28 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 20:10 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202614:28 UTC3d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 18 Oct 202614:28 UTC10d ago
    Peak
    2
    Crowd
    halved by day 6
    Lasted
    7 days
    Players before
    0
  3. Sun 11 Oct 202604:11 UTC17d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    7.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Test Server (Stevious Mondays) mean?

The game's server browser reads these tags published by Test Server (Stevious Mondays): gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Test Server (Stevious Mondays)?

These Rust Server History lists include Test Server (Stevious Mondays): Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server record

Does Test Server (Stevious Mondays) run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 30. As many as 81,784 entities were in the world: buildings, deployables and the rest. Up to 1,800 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Test Server (Stevious Mondays) run?

Rust network protocol 2635 and build 168909 is the build Test Server (Stevious Mondays) runs, on Linux. The protocol must match to join, and Steam handles that update.

Is Test Server (Stevious Mondays) online, and how reliable is it?

Offline now, Test Server (Stevious Mondays) was last seen 46 hours ago. Going by its reported uptime, it restarted about 29 hours ago. 32 of 168 hours, or 19% of the time, over the last 7 full days. First seen by Rust Server History on 11 October 2026.

Where is Test Server (Stevious Mondays) located?

There is no region published by Test Server (Stevious Mondays). Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 155.103.85.145:28010.

Wipe record

What does wipe day look like on Test Server (Stevious Mondays)?

At their busiest, its recent wipes drew an average of 2 players. At 22 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 4 the crowd fell to below half when it did not hold.

What is the wipe schedule on Test Server (Stevious Mondays)?

No next wipe can be predicted: Test Server (Stevious Mondays) wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 3 days 4 hours ago, the current world is what it runs now.

Population

How does Test Server (Stevious Mondays) rank against other Rust servers?

Player hours over the last seven days put Test Server (Stevious Mondays) at #12,596: a place in the top 57% of all ranked servers.

How busy is Test Server (Stevious Mondays)?

No current count exists for Test Server (Stevious Mondays); it was last seen 46 hours ago. The seven-day average stands at 0 players; the peak is 3.

Rules, map

What are the rules and settings on Test Server (Stevious Mondays)?

No gather rate is stated in the name of Test Server (Stevious Mondays). At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.

Which map does Test Server (Stevious Mondays) run?

Generated by the game at size 3,950 with seed 268830268, the map on Test Server (Stevious Mondays) is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Joining the server

How do I join Test Server (Stevious Mondays)?

Press F1 in Rust to open the console, then enter client.connect 155.103.85.145:28010 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://stevious.io.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.