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Exhibit no. 15,318Acc. 2026.15318

Zombie Homeland

Rust server · in the archive since 13 September 2026

Online 154.16.169.250:28080 checked 7m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,318top 69%
Last wipe93d agoTue 28 Jul, 00:17 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Zombie Homeland mean?

These tags from Zombie Homeland, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2631 (Protocol): To join, your game has to be on protocol 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Zombie Homeland?

These Rust Server History lists include Zombie Homeland: Modded Rust servers: the record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does Zombie Homeland run smoothly?

Averaged over the last 48 hours: 176 server fps, with 127 the lowest. Buildings, deployables and everything else in the world came to as many as 131,874 entities. Memory use peaked at 3,568 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Zombie Homeland run?

The recorded build for Zombie Homeland is Rust network protocol 2631 and build 158240 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Zombie Homeland online, and how reliable is it?

Zombie Homeland is listed as online now. The uptime it reports puts the last restart at about 2 days ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Zombie Homeland located?

No region is published by Zombie Homeland. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 154.16.169.250:28080.

Wipe log

What is the wipe schedule on Zombie Homeland?

The rhythm of Zombie Homeland cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 93 days 12 hours ago.

Player counts

How does Zombie Homeland rank against other Rust servers?

Player hours over the last seven days put Zombie Homeland at #15,318: a place in the top 69% of all ranked servers.

How busy is Zombie Homeland?

Of its 50 slots, Zombie Homeland currently has 0 filled. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on Zombie Homeland?

The name of Zombie Homeland carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Zombie Homeland run?

Seed 481970, size 4,500: such is the procedural map Zombie Homeland runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Zombie Homeland?

Press F1 in Rust to open the console, then enter client.connect 154.16.169.250:28080 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2631
Protocol To join, your game has to be on protocol 2631.
cs158240
Build The game build is 158240.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.