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Exhibit no. 15,985Acc. 2026.15985

Fightin 5th Local

Rust server · in the archive since 2 October 2026

Offline 153.66.207.153:28015 checked 25d ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,985top 70%
Last wipe27d agoThu 1 Oct, 19:51 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Fightin 5th Local mean?

These tags from Fightin 5th Local, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Fightin 5th Local?

The Rust Server History lists that feature Fightin 5th Local are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Fightin 5th Local run?

The recorded build for Fightin 5th Local is Rust network protocol 2634 and build 166494 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Fightin 5th Local online, and how reliable is it?

Offline now, Fightin 5th Local was last seen 25 days 14 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 2 October 2026.

Where is Fightin 5th Local located?

There is no region published by Fightin 5th Local. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 153.66.207.153:28015.

Wipe record

What is the wipe schedule on Fightin 5th Local?

The record holds too few of Fightin 5th Local's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 27 days 3 hours ago its current world was made.

Player record

How does Fightin 5th Local rank against other Rust servers?

The last seven days of player hours place Fightin 5th Local at #15,985, among the top 70% of all ranked servers.

How busy is Fightin 5th Local?

No current count exists for Fightin 5th Local; it was last seen 25 days 14 hours ago.

Map and rules

What are the rules and settings on Fightin 5th Local?

The name of Fightin 5th Local carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Fightin 5th Local run?

A procedural map is what Fightin 5th Local runs; the game generates it.

How to join

How do I join Fightin 5th Local?

Press F1 in Rust to open the console, then enter client.connect 153.66.207.153:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs166494
Build Build number: 166494.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.