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Exhibit no. 2,238Acc. 2026.2238

[帝都城]

Rust server · in the archive since 13 September 2026

Online 153.35.147.23:55555 checked 12m ago

monthly wipes vanillaoxidepve
To visit
Players now 1/ 100
1% full
7-day average2peak 10
Rank#2,238top 10%
Last wipe27d agoThu 1 Oct, 22:32 UTC · monthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 09:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:57 UTC FW27d ago
    Peak
    6
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

6wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 33 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246810:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs [帝都城]?

The same operator most likely runs [帝都城] and 8 other servers we track, as all publish a 2ust.cn hostname.

What do the server tags on [帝都城] mean?

The game's server browser reads these tags published by [帝都城]: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts50 (Group limit): A team may hold no more than 50; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [帝都城]?

The Rust Server History lists that feature [帝都城] are: Rust community servers, Rust PvE servers, on record and The vanilla Rust servers on record. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server entry

Does [帝都城] run smoothly?

113 server fps on average over the last 48 hours, never below 65. As many as 45,030 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,761 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [帝都城] run?

The recorded build for [帝都城] is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [帝都城] online, and how reliable is it?

[帝都城] is listed as online now. The uptime it reports puts the last restart at about 6 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is [帝都城] located?

Its name points to Asia, though [帝都城] publishes no region tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 153.35.147.23:55555.

Wipe history

What does wipe day look like on [帝都城]?

6 players on average was the busiest its recent wipes drew. At 33 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on [帝都城]?

The force wipe is the only wipe on [帝都城], once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 10 hours ago its current world was made. The tags list a monthly wipe schedule.

Player record

How does [帝都城] rank against other Rust servers?

Player hours over the last seven days put [帝都城] at #2,238: a place in the top 10% of all ranked servers.

How busy is [帝都城]?

Of its 100 slots, [帝都城] currently has 1 filled. A seven-day average of 2 players is recorded, with a peak of 10. Stored history puts the busiest hour of the past 48 at 10:00 UTC, averaging 7 players.

Rules and settings

What are the rules and settings on [帝都城]?

No gather rate is stated in the name of [帝都城]. You may play in groups of up to 50 players. Recorded as pve, with this note: player combat is not allowed. The server browser lists it under Community, as a community server. Oxide plugins are running. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched off.

Which map does [帝都城] run?

Seed 1337, size 1,000: such is the procedural map [帝都城] runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.

Join record

How do I join [帝都城]?

Entering client.connect 153.35.147.23:55555 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://68509.cn is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts50,^o

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players Slot count: 100.
ts50
Group limit A team may hold no more than 50.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.