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Exhibit no. 15,420Acc. 2026.15420

[JP]Rustテストサーバー

Rust server, EA · in the archive since 13 September 2026

Online EA 153.197.161.35:28037 checked 8m ago

moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,420top 69% · #500 in EA
Last wipe7d agoTue 20 Oct, 15:58 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 03:40 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202615:58 UTC7d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202619:07 UTC FW26d ago
    Peak
    0
    Crowd
    –
    Lasted
    18.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

18.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 20 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 91% in EA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs [JP]Rustテストサーバー?

[JP]Rustテストサーバー and 2 other servers we track share a crypto-cheer.jp hostname, so the same operator most likely runs them.

What do the server tags on [JP]Rustテストサーバー mean?

You can see the tags [JP]Rustテストサーバー publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; EA (East Asia): East Asia is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [JP]Rustテストサーバー?

These Rust Server History lists include [JP]Rustテストサーバー: Modded Rust servers: the record. These filters on the server list bring it up: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does [JP]Rustテストサーバー run smoothly?

Averaged over the last 48 hours: 96 server fps, with 58 the lowest. As many as 125,029 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,444 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [JP]Rustテストサーバー run?

Rust network protocol 2635 and build 168909 is the build [JP]Rustテストサーバー runs, on Linux. The protocol must match to join, and Steam handles that update.

Is [JP]Rustテストサーバー online, and how reliable is it?

[JP]Rustテストサーバー is listed as online now. Going by its reported uptime, it restarted about 6 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is [JP]Rustテストサーバー located?

In Asia, [JP]Rustテストサーバー lists itself with its EA tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 153.197.161.35:28037.

Wipe record

What does wipe day look like on [JP]Rustテストサーバー?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on [JP]Rustテストサーバー?

The rhythm of [JP]Rustテストサーバー cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 7 days 11 hours ago its current world was made.

Player record

How does [JP]Rustテストサーバー rank against other Rust servers?

[JP]Rustテストサーバー takes #500 in Asia on seven-day player hours, with #15,420 overall and a place in the top 69% of all ranked servers.

How busy is [JP]Rustテストサーバー?

0 players are on [JP]Rustテストサーバー at present, from 100 slots. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on [JP]Rustテストサーバー?

You will not find a gather rate in the name of [JP]Rustテストサーバー. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does [JP]Rustテストサーバー run?

A procedural map of size 4,500 with seed 2136158082 is what [JP]Rustテストサーバー runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join [JP]Rustテストサーバー?

Enter client.connect 153.197.161.35:28037 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/ksmqzJU3uX.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,EA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Region

EA
East Asia East Asia is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.